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  1. #211
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    Quote Originally Posted by Nyghtmare View Post
    In the Paths, you are missing a Characteristic.

    In addition to the 5 that you have there, a path can also provide a bonus to Defense (such as for a Level 9 Master Fighter).

    This ruleset is looking amazing, even just from the data point of view here. I can't wait to see how awesome it is once more automation is in place, such as for combat and spellcasting.
    Good catch. I love it when they single use exceptions

    Spoofer I'll add this one in today.

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  2. #212
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    Quote Originally Posted by Nyghtmare
    In addition to the 5 that you have there, a path can also provide a bonus to Defense (such as for a Level 9 Master Fighter).
    Quote Originally Posted by damned View Post
    Good catch. I love it when they single use exceptions
    Turns out there are lots of references to Defense.
    Which cracked open a big can of worms as it seems I have used both Defence and Defense.
    So I did a significant reworking of the Defense calculations and it now correctly accounts for Armor being equipped (until one of you find somewhere its not working) but wont correctly calculate everything if you equip duplicate/overlapping armor such as Scale Mail and Hard Leather. Players will still have to make sure they dont equip multiple shields etc.

    Spoofer you are going to need to review code for instances of Defence and defence and replace them all with Defense and defense in your side project.

    New build 2.02 being posted shortly

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  3. #213
    Damned, I will take a look at the xml coding for the defense entries and fix accordingly.

    Re: NPC magic, it looks really good. I love the simplicity of it. One thing though, it is not possible to drop a spell record from the side bar onto the NPC magic tab. Is this a bug?

  4. #214
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    Quote Originally Posted by spoofer View Post
    Damned, I will take a look at the xml coding for the defense entries and fix accordingly.

    Re: NPC magic, it looks really good. I love the simplicity of it. One thing though, it is not possible to drop a spell record from the side bar onto the NPC magic tab. Is this a bug?
    Yes that does sound like a bug.
    I didnt actually test it...!

    Be aware all Size references (in the DB not the display) will be changing to Space too.
    This I think affects PCs and Ancestries.
    That will populate the CT and Maps properly then.
    That will be in the next build which will be 12 or so hours away.
    Hopefully I can have NPC magic resolved then too.

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  5. #215
    I will add size to the TO DO list.

    The power stat is missing from the NPC sheet.

    MAGIC
    Power 5
    Enchantment presence (6), charm (3), mind bondage (2)
    Nature magic acorns (6), overgrowth (3), ensnaring vines
    (2), brambles (2), form of the oak guardian (1)

  6. #216
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    This should be in the individual spell entries on the NPC sheet?
    Per spell or one entry on the NPC sheet?

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  7. #217
    Quote Originally Posted by damned View Post
    This should be in the individual spell entries on the NPC sheet?
    Per spell or one entry on the NPC sheet?
    One entry per NPC.

    I looked into it and as far as I can tell POWER is only used to determine number of castings. In the case of NPCs, the number of castings for each spell is also recorded in brackets after the spell's name, so essentially POWER is redundant. Never the less, there may be ability or item that interacts with POWER.

    Power
    Power describes a creature’s ability to harness and direct
    magical power. A creature’s Power score determines the
    highest rank spell it can learn and how often it can cast
    the spells it knows.

  8. #218
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    We will add it in.
    If there is something that needs it we will need a separate entry as the castings will go down as they are expended.

    thanks
    Damian

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  9. #219
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    new build uploading now.
    will have to see what Tuesdays updates do to all my rulesets...
    this might be the last update for a week!

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  10. #220
    How should I deal with NPC spell records?

    The spells are listed in SotDL Player. Should I link to these data? Will linking automatically populate all of the fields, such as the name field? For example, for the NPC spell...

    Code:
    					<arcane_armor>
    						<locked type="number">1</locked>
    						<spell_link>
    							<class>spell</class>
    							<recordname>[email protected] of the Demon Lord (Player)</recordname>
    						</spell_link>
    						<used type="number">2</used>
    					</arcane_armor>

    Or should I copy the data over completely and fill out the xml code for each spell that the NPC knows? Yesterday I was able to get links to work but today nothing is working. Frustrating. Assuming that I can even get that link to work, then I can think of pros and cons to both. Copying the data over completely is the safest way to make sure that everything works smoothly.

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