DICE PACKS BUNDLE
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  1. #101
    damned's Avatar
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    You must name the character first.
    I will add some error handling in for that at some point.

    I am working on the other issue you raised also.

  2. #102
    Hahaha. Ok, thanks. I will keep testing.

  3. #103
    Here is what the ancestries look like completed. (Now that my parser works, it takes literally a few minutes to add an ancetry.)
    SotDL.JPG

  4. #104
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    PER DEF and HEA are incorrect.
    Start them at 0 and only include bonuses.
    The bases stat will automatically be assigned to them.

  5. #105
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    This update has been slow coming.
    Im starting to work on Equipment.

    Right now - you add Equipment (Items) to Inventory.
    I have expanded the properties of Items and Id love feedback on this.

    Any Item of Type Weapon will appear on the front tab.
    If the item is Equipped then the Attack Roll option will be enabled (exception see below)
    If the item is Ranged and has the Reload property then after you roll an Attack it will disable the Attack button and activate the Reload Required property in the attacks list
    There are other properties being displayed.

    In order the weapons will show:
    Link, Name, Damage (not working yet), Equipped, Attack, Type (ranged|melee), Cumbersome, Finesse, Range (Short|Medium|long), Thrown, Hand (One|Two|Offhand), Reload, Defence (not working yet)

    When you Roll Attack it will use Strength for Melee attacks, Agility for Ranged attacks and if you have the Finesse property it will automatically use Agility if that is higher than Strength.

    In the Forge.

    Feedback encouraged.

  6. #106
    Quote Originally Posted by damned View Post
    This update has been slow coming.
    Im starting to work on Equipment.

    Right now - you add Equipment (Items) to Inventory.
    I have expanded the properties of Items and Id love feedback on this.

    Any Item of Type Weapon will appear on the front tab.
    If the item is Equipped then the Attack Roll option will be enabled (exception see below)
    If the item is Ranged and has the Reload property then after you roll an Attack it will disable the Attack button and activate the Reload Required property in the attacks list
    There are other properties being displayed.

    In order the weapons will show:
    Link, Name, Damage (not working yet), Equipped, Attack, Type (ranged|melee), Cumbersome, Finesse, Range (Short|Medium|long), Thrown, Hand (One|Two|Offhand), Reload, Defence (not working yet)

    When you Roll Attack it will use Strength for Melee attacks, Agility for Ranged attacks and if you have the Finesse property it will automatically use Agility if that is higher than Strength.

    In the Forge.

    Feedback encouraged.
    Yes!!! Have not wanted to ask as I know this is hard work. Excited to review.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #107
    Quote Originally Posted by damned View Post
    This update has been slow coming.
    Im starting to work on Equipment.

    Right now - you add Equipment (Items) to Inventory.
    I have expanded the properties of Items and Id love feedback on this.

    Any Item of Type Weapon will appear on the front tab.
    If the item is Equipped then the Attack Roll option will be enabled (exception see below)
    If the item is Ranged and has the Reload property then after you roll an Attack it will disable the Attack button and activate the Reload Required property in the attacks list
    There are other properties being displayed.

    In order the weapons will show:
    Link, Name, Damage (not working yet), Equipped, Attack, Type (ranged|melee), Cumbersome, Finesse, Range (Short|Medium|long), Thrown, Hand (One|Two|Offhand), Reload, Defence (not working yet)

    When you Roll Attack it will use Strength for Melee attacks, Agility for Ranged attacks and if you have the Finesse property it will automatically use Agility if that is higher than Strength.

    In the Forge.

    Feedback encouraged.
    Looking good! Couple quick things and I'll test more later.


    Console error:
    https://i.gyazo.com/c57222567d4ab14b...1932e22190.gif

    Duplicate weapon on click in inventory (if I have item open already):
    https://i.gyazo.com/fc5da84391d6afd6...ce6b2bbf0a.gif
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  8. #108
    I have read a bunch of reviews, etc., about this game and I really like what I read. I love the author's approach. This seems to be what I am looking for.

    I have determined that I can easily parse the massive volumes of content (like the spells and monsters). I have just discovered how to make a reference manual. That author tool is awesome. I have a lot of free time this year. It feels like destiny.

    I will start thinking about feedback for you, damned. Here is some...

    The professions are at most a few words of text, and are the output of a table. As such, the professions slot on the character sheet should be a single line of text, and not a box for links.

    I think that there is nothing that is a feature. Same with traits. They should be called talents. Can you change the sidebar to reflect that?

    Thank you for making this rule set.

  9. #109
    Quote Originally Posted by spoofer View Post
    I have read a bunch of reviews, etc., about this game and I really like what I read. I love the author's approach. This seems to be what I am looking for.

    I have determined that I can easily parse the massive volumes of content (like the spells and monsters). I have just discovered how to make a reference manual. That author tool is awesome. I have a lot of free time this year. It feels like destiny.

    I will start thinking about feedback for you, damned. Here is some...

    The professions are at most a few words of text, and are the output of a table. As such, the professions slot on the character sheet should be a single line of text, and not a box for links.

    I think that there is nothing that is a feature. Same with traits. They should be called talents. Can you change the sidebar to reflect that?

    Thank you for making this rule set.
    Welcome to the rabbit hole! I have so many of the books, supplements, adventures for this. Can't wait to really play it in FGU.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #110
    damned's Avatar
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    Quote Originally Posted by Gwydion View Post
    Looking good! Couple quick things and I'll test more later.


    Console error:
    https://i.gyazo.com/c57222567d4ab14b...1932e22190.gif

    Duplicate weapon on click in inventory (if I have item open already):
    https://i.gyazo.com/fc5da84391d6afd6...ce6b2bbf0a.gif
    Ok I have fixed #1 but you will either have to recreate all your items or... find replace in the db.xml
    <reloadrequired type="string">loaded</reloadrequired>
    change to
    <reloadrequired type="number">0</reloadrequired>

    I cannot replicate #2
    please try nuking the item and recreating it and retesting?

    new build will upload shortly

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