Cosmere RPG Beta Launch
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  1. #11
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    Feedback 003 Post

    For the main part of the Character Sheet I have added the following:

    Health
    > Health Bonus
    > Healing Rate
    > Wounds
    Health should auto-calc from Strength and Bonus
    Healing Rate auto-calcs

    Defence
    > Defence Bonus
    Defence should auto-calc from Agility and Bonus

    Perception
    > Perception Bonus
    Perception should auto-calc from Intellect

    Insanity

    Please test and advise any issues found in what has been implemented for each so far
    Insanity needs more work once I get my head around whether to do effects or charsheet tracking
    Defence will need to support Armor once I get down to there
    Wounds will need to affect attacks once I get down to there

    Attachment 49374


  2. #12
    Awesome. You might know this but one thing to keep in mind is health typically stays static. You have a separate damage field that increases as you are hit and take damage. Once damage = health you become incapacitated.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  3. #13
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    Quote Originally Posted by Gwydion View Post
    Awesome. You might know this but one thing to keep in mind is health typically stays static. You have a separate damage field that increases as you are hit and take damage. Once damage = health you become incapacitated.
    Coming in cold and not reading ahead as I go (hence why I need lots of clarification from you guys...) the rulebook suggests that there are some changes to Health over time...

    Your starting Health is equal to your Strength score, though your ancestry might adjust it; if your Strength score changes, your Health changes by the same amount. Powerful creatures can have very high Health. For most creatures and objects, Health is a constant.
    Magic and other special situations can grant bonuses or penalties to Health, representing improved or weakened vitality and durability. Usually, such bonuses or penalties are temporary.
    Advancing in level permanently increases your Health.

  4. #14
    Quote Originally Posted by damned View Post
    Coming in cold and not reading ahead as I go (hence why I need lots of clarification from you guys...) the rulebook suggests that there are some changes to Health over time...
    Yep that is true. What I meant is as you take damage it isn’t subtracted from health. It is calculated in a separate field called damage. However you are correct in that there are additions to health from spells, etc.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  5. #15
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    Quote Originally Posted by Gwydion View Post
    Yep that is true. What I meant is as you take damage it isn’t subtracted from health. It is calculated in a separate field called damage. However you are correct in that there are additions to health from spells, etc.
    diamond = healing rate
    circle = health bonus (misc bonus from whatever)
    heart = health
    red square = damage

    damage will be tracked separately to health but it will also compare to health for injured status and ofc for incapacitated and dead...

  6. #16
    Awesome! Really appreciate you starting this.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #17
    Quote Originally Posted by damned View Post
    Feedback 003 Post

    For the main part of the Character Sheet I have added the following:

    Health
    > Health Bonus
    > Healing Rate
    > Wounds
    Health should auto-calc from Strength and Bonus
    Healing Rate auto-calcs

    Defence
    > Defence Bonus
    Defence should auto-calc from Agility and Bonus

    Perception
    > Perception Bonus
    Perception should auto-calc from Intellect

    Insanity

    Please test and advise any issues found in what has been implemented for each so far
    Insanity needs more work once I get my head around whether to do effects or charsheet tracking
    Defence will need to support Armor once I get down to there
    Wounds will need to affect attacks once I get down to there

    Attachment 49374

    Just checked all the derived fields (Health, defense, etc) and they seem to be working as intended. Nice!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  8. #18
    Found one issue with Health calculation. Right now it is tied to Strength + Level. See attached.

    https://i.gyazo.com/6dc0101524ccf18a...35f9987669.gif
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #19
    damned's Avatar
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    Yes it is - thanks. I read that health does improve as you level up and as I hadnt read further i attached it to Level for now.
    Does it only go up at Level 4?

  10. #20
    damned's Avatar
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    Feedback 004 Post

    Building out some of the Data Types

    Language (descriptive only)
    Feature (descriptive only)
    Profession (descriptive only)
    Ancestry
    - contains lots of data
    - how I envisage this data being used by the ruleset Im still processing so I wouldnt go mad entering all the races just yet...

    Fix:
    removed Level from health Calculation




    sotdl-004.jpg

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