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  1. #121
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    Quote Originally Posted by spoofer View Post
    How do I implement these two types of armor?
    Soft Leather Agility + 1
    Mail 15

    What do I put in the Armor slot and what do I put into the Bonus slot?

    Next, it seems that the weight of an item is not part of the game, and so the weight box on the item description can be removed.

    Thanks, K
    I am working on Armour just now.
    You will fill out either Defence or Bonus
    So you would do (once next build is ready) Soft Leather, Bonus 1 or Mail, Defence 15, there will also be a field for Armor Type - Clothing|Light|Medium|Heavy
    So no weight, no encumbrance?

  2. #122
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    How many Armor could you have equipped at one time in SotDL?
    Can you have Mail Armor and a Shield for example?
    Or can you have Mail Armor and an Amulet of Protection?

  3. #123
    Encumbrance

    You can reasonably carry or wear a number of items equal to your Strength score by holding them in your hands or strapping them to your body. If you exceed your limit, but no more than twice your Strength score, you become encumbered. While encumbered, you’re slowed and you make all Strength and Agility rolls with 1 bane.

  4. #124
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    What is your interpretation on that in relation to Attack Rolls. All Attack Rolls are ultimately either Strength or Agility based...

  5. #125
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    I have added some automation to Misfire. I will later get actual dice instead of RNG for the chance and damage
    I have made small changes to the Items sheets
    I have locked some other auto-calc cells on the Char Sheet
    I have added Armor to the Charsheet - you either set a Defence Value or a Defence Bonus. When you equip the Armor it will calc the Defence.
    I think I still need to add the Defence that some weapons can give
    Have removed Weight from Inventory (but not yet from Items)
    Have added Encumbrance calculation - the issue is for ammo - if you add 20 arrows you will be encumbered - not sure how to handle that yet or is ammo tracking not really important?

    For Cumbersome and other Boon/Bane rolls right now they are a 2 step process. You work out if there is Boon or Bane to roll and you roll them. Then you make your actual roll and the Boon/Bane will be added.
    Tomorrow is mostly chores so I might not get anything else done tomorrow...

    Check the Forge...

  6. #126
    Rules...

    Tracking Ammunition
    The importance of tracking ammunition varies from group to group. Check with your GM to see if any of the following optional rules are being used.
    Ammunition Recovery
    When using ammunition other than bullets, you can recover about half of every projectile used.
    Abstract System
    You are assumed to have enough ammunition to use your ranged weapon up to five times. After, whenever you attack with a weapon that uses ammunition and the total of your roll is 0 or less, you run out of ammunition for that weapon and you cannot make ranged attacks with the weapon until you replenish your stores.

    Ideas...
    Encumbrance Total should not count unequiped items. A player should unequip ammunition. Instead, the character is required to carry a quiver, case, pouch, etc.
    In order to actually use the ammo rules, the player needs some way to track ammo use. How about adding another little white box that counts up by one every time the attack die is rolled? It will need to be editable. Then the player can click on it and change the value to some other number such as zero. That is enough automation for a player to use either of those optional rules.

  7. #127
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    Not carried items (rather than unequipped) were meant to not count to Encumbrance.
    I have fixed (not yet live).
    I dont personally care much for tracking ammo.
    I will think on that thanks.

  8. #128
    Quote Originally Posted by damned View Post
    Not carried items (rather than unequipped) were meant to not count to Encumbrance.
    I have fixed (not yet live).
    I dont personally care much for tracking ammo.
    I will think on that thanks.
    Agreed on the ammo tracking.... Armor looks good! Anyway way to not allow two different armors to be equipped so they don't stack? Probably not but thought I would ask.
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  9. #129
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    I did ask if there are times you can have more than one type of armor on.
    Mail + Shield
    or
    Mail + Amulet of Protection

    I think I have ammo solved...
    But it came at the cost of many chores so Im in trouble...

  10. #130
    Quote Originally Posted by damned View Post
    I did ask if there are times you can have more than one type of armor on.
    Mail + Shield
    or
    Mail + Amulet of Protection

    I think I have ammo solved...
    But it came at the cost of many chores so Im in trouble...
    Good point. I missed that but true. Nice on ammo! Sorry about the chores... It certainly can be a rabbit hole.....
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