Thread: 4E Temporary Hitpoint Effects
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October 3rd, 2021, 13:48 #1
4E Temporary Hitpoint Effects
This extension adds effects to give temporary hitpoints to characters either on the beginning or end of their turn.
If temp hitpoints are already in place, the higher of the two numbers will be used (this follows the way temp hp works in FG for 4E ruleset).
Requested by mattcolville.
Extension Homepage, README, and Codebase
FantasyGrounds Forge
Ext Files and Changelog
License Information
Bug Tracker and Suggestions
Examples:
TEMPO: 5 -> +5 temp hitpoints on start of turn (if not at 0hp or below and character has 0 temp hitpoints)
TEMPO: 1d4 -> +1 to +4 temp hitpoints on start of turn (if not at 0hp or below and character has 0 temp hitpoints)
TEMPO: 5 --> +1 temp hitpoints on end of turn (if not at 0hp or below and character has 4 temp hitpoints)
TEMPO: 5 --> +2 temp hitpoints on end of turn (if not at 0hp or below and character has 3 temp hitpoints)
TEMPA: 5 --> +5 temp hitpoints on end of turn (if not at 0hp or below and character has 0 temp hitpoints)
TEMPA: 1d4 --> +1 to +4 temp hitpoints on end of turn (if not at 0hp or below and character has 0 temp hitpoints)
TEMPA: 1d4 --> +0 temp hitpoints on end of turn (if not at 0hp or below and character has 4 temp hitpoints)
TEMPA: 1d4 --> +0 to +2 temp hitpoints on end of turn (if not at 0hp or below and character has 2 temp hitpoints)Last edited by bmos; October 4th, 2021 at 00:32.
bmos' extensions
he/them
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October 3rd, 2021, 16:02 #2
Looking forward to using this extension. Thanks bmos!
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