Fallout 1
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  1. #11
    Long overdue, my apologies. Unfortunately, i radically overestimated my ability to figure out how to do any of this. The spirit was willing, but the mind was weak, so to say - i'm hoping that someone much more qualified to the task will take up the torch.

  2. #12
    Myrdin Potter's Avatar
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    Played at GaryCon and wish there was a way to play via Fantasy Grounds.
    Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  3. #13
    leozelig's Avatar
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    I would be interested in hearing what is needed to make it work. I assume an extension would be sufficient, but I don’t know what’s different with game mechanics. I’m working on a level 6 module for the store, but I will probably look for a new project once that’s finished.

  4. #14
    Myrdin Potter's Avatar
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    Quote Originally Posted by leozelig View Post
    I would be interested in hearing what is needed to make it work. I assume an extension would be sufficient, but I donít know whatís different with game mechanics. Iím working on a level 6 module for the store, but I will probably look for a new project once thatís finished.
    The main thing is a pretty heavy reliance on decks of cards every time you shoot guns. The card determines a bunch of different things that happens and a few of the classes somewhat use cards.

    There is a variant of alignment that would be nice to keep track of on the character sheet (basically a line with a middle point and tending towards damnation one way and the light the other - could just be a series of horizontal radio buttons).

    I did not see a huge difference in the classes that need any more coding than regular classes but I canít see this not needing an extension.

    Let me do a little google searching and see if the main differences are already listed out.

    The main rulebook is like 800 pages Ö.
    Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  5. #15
    Hey Leozelig, if you're interested in picking this one up I'm happy to buy you a rulebook so you can see what the differences are. I'd love to see this one come to FGU so anyway that I can help let me know.

  6. #16
    leozelig's Avatar
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    Thanks guys! That’s a huge tome, but I’m not surprised. Hmm, I wonder if any rulesets have used a horizontal slider. I guess the biggest issue for me is whether I want to convert the 908-page rulebook.

  7. #17
    Just saw this and wanted to say I'm a big fan of Weird Frontiers too! Great Game and is very similar to DCC. Of course, there are some differences as mentioned above. YOU HAVE MY VOTE! Unfortunately, I'm a neophyte to coding. This is one of the great things about MCC and DCC rule sets. Most anything can be customized with very little effort.

  8. #18
    Having Weird Frontiers on Fantasy Grounds would be amazing!

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