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January 11th, 2022, 13:39 #11
I bit the bullet and realized that sound was integral to me having fun running sessions, so I went with Syrinscape Online Player and a SuperSyrin subscription ($22 every 2 months). Access to hundreds of thousands of high quality sounds, and I own 188 of them after maintaining the subscription for a little over a year. Combine this with the AudioOverseer extension and I'm setting up entire sessions scene-by-scene as well as soundboards for each individual character to use within Fantasy Grounds Unity.
Trying to turn this from a hobby to a career.
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January 11th, 2022, 16:55 #12
The problem is division of resources. There are already solutions to this, Smiteworks would likely have to hire (or contract a dev) for just the sounds to get it worked right, and they would still be developing tech that already exists, so why spend the resources on it.
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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