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Thread: On Hold and Aim

  1. #1

    On Hold and Aim

    Not sure if this is the correct place to ask this, or if I could have found the answer somewhere, but I can't find good guides to SWADE on FGU.
    Is there a way of marking an NPC As Aiming or as On Hold in the Combat Tracker, so I still know next round?

  2. #2
    Doswelk's Avatar
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    Right click on card on CT to put them on hold.

    I type Aim into an effect field to remind me.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  3. #3

  4. #4
    And is there a way to put fatigue on an NPC?

  5. #5

    Join Date
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    In Combat Tracker, you can drag and drop one of the fatigue effects. You can also click on the fatigue box and type a number into it. (Left box is Wounds, right box is fatigue.)
    It works the same for PC and NPCs.
    Don't do both or they'll have double Fatigue penalties.

    CTFatigue.png

  6. #6
    Thanks again, most helpful! First game tonight

  7. #7
    First game went well, I am left with one more question. Can I assign a group of NPCs to share an action card as they would in tabletop?

  8. #8
    Doswelk's Avatar
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    Quote Originally Posted by Maxpdev View Post
    First game went well, I am left with one more question. Can I assign a group of NPCs to share an action card as they would in tabletop?
    Yes
    https://youtu.be/QI36BeINELI
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  9. #9
    Really great video! I have now subscribed. I searched for this sort of thing on yuotube and it never came up. And really good implementation.

  10. #10
    Piggybacking on...
    Once a character is on hold, how do I make him the active character temporarily without screwing up my whole turn oder?

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