Thread: Vulnerable effects
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May 17th, 2022, 05:21 #1
- Join Date
- Jan 2018
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- Toronto, ON
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Vulnerable effects
I'm still relatively new to the product. After using FGU as a DM for the last 5 months, I've started trying to add some custom magic items.
While trying to code the effects, I'm struggling with the vulnerable condition
I have been using the following page as a reference.
https://www.fantasygrounds.com/wiki/..._Item_Examples
So my weapon has Resist 3 Necrotic on it, and it works:
Weapon Resists; RESIST: 3 necrotic
However I want to also add Vulnerable 2 Acid to it as well
Weapon Resists; VULN: 2 Acid
That does not seem to work. However if I changed it to "Weapon Resists; VULN: 2 Piercing" (without quotes) that would work vs piercing damage
stripping every effect except VULN 2 Acid off of the PC and testing still does not change things.
What am I missing?
Vuln Issue.JPG
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May 17th, 2022, 08:30 #2
[Deleted because I said an incorrect thing]
Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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May 17th, 2022, 09:14 #3
The damage needs to be in lower case so VULN: 2, acid.
Here's a link to the current Wiki. The one you are looking at is very old. https://fantasygroundsunity.atlassia...ced+AutomationIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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