Thread: Unusual Races - Base Movement
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September 16th, 2021, 08:53 #1
Unusual Races - Base Movement
I've been playing around with a few NPCs to a) make the party a bit less fragile and b) to make things more 'interesting'. On a whim, I made one of the NPCs a centaur (per C&T) - should make life interesting when I involves stairs etc. However, I've noticed that the base movement doesn't form part of the stats, so it uses the default. I can understand this since it's not necessary for normal races, plus there's a lovely calculation that modifies it per the character's height, which will probably get messed up if we start tinkering with movement rates. It's not a major thing, but with the centaur having a base rate of 110', I need to handle it some way - I can sort it out manually, but I wondered if there's anything I can do within the ruleset as it stands (doesn't look like I can change the BMR on the character sheet, so presumably is hard coded).
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September 16th, 2021, 21:02 #2
- Join Date
- Apr 2011
- Posts
- 2,252
Hi QuirkyBirky,
You can do that by clicking the magnifying glass for Move & Init on the Main tab of the Character Sheet. Just fill in the additional distance in the Misc field like this:
RMC Centaur Move Example.PNG
Please let me know if you have any questions.
Thanks,
Dakadin
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September 16th, 2021, 23:02 #3
Thanks Dakadin.
That's an embarrassingly quick and easy solution to long and drawn out question. I guess I was getting hung up on the base movement and totally ignored the miscellaneous modifier.
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