Thread: Ambient Lighting
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September 12th, 2021, 23:42 #1
- Join Date
- Oct 2016
- Posts
- 127
Ambient Lighting
So I watched the videos and tried to get things set with vision, token lights and ambient lights and failed.
I took off the default vision on several tokens, verified that they had no light sources, set a vision range of of 15 ft near, 25 fall off, 30 far, 50 fall off, vision on, and ignore darkness off. When I have no lights set the map player view is in shades of grey with the vision working. if I turn on ambient lighting (the dusk preset) the tokens can see as far as there isn't a wall in the way.
What am I missing? does ambient light override any vision settings?
I'm trying to set a misty sunset in a forest where everything is tinted with the fading sun light but the mist obscures anything too far away.
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September 13th, 2021, 00:26 #2
- Join Date
- Apr 2020
- Location
- Camas, WA
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- 195
Ambient light affects the entire map, unless you apply a mask.
Perhaps VISMAX or VISMOD is what you want?
https://fantasygroundsunity.atlassia...Vision+on+Maps
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September 13th, 2021, 01:17 #3
- Join Date
- Oct 2016
- Posts
- 127
those will work. Thanks for the direction.
Is there a way to have the dimming effect with the vismax option?
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September 13th, 2021, 02:11 #4
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,613
No, VISMAX is just a hard cutoff since that is what the system allows currently, so that would be a feature request. (see my sig)
Cheers,
JPG
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