DICE PACKS BUNDLE
  1. #1

    Light's behavior animations are not working.

    I built a map 2 weeks ago and added pulsing and flickering lights to the map. That worked great. But when I loaded the map to play today, the animation behaviors are not working. The lights just stay a solid light, with no animation. I deleted the light and put in a new one, and the animation still doesn't happen. Any ideas?

  2. #2
    I believe that is a known issue right now that is being worked on based on a post in Discord yesterday that Zaccheus sent on that very issue as I saw the same behavior. I'm sure they will sort it quickly if they can.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  3. #3
    I'm seeing the same thing, and game time is in 3 hours... I've already done too many edits to the rest of the adventure for the night to roll back too. ��

  4. #4
    Just coming to report the same problem. No animation types are working. Just the light strength and color values. FX and other animations seem to be fine.

    There also seems to be higher resource pull since the last patch. When attempting to use the wall tool to determine LOS, getting a lot of stuttering as the program hangs and tries to catch up. Haven't experienced that before. The hanging is causing me to make errors when drawing the walls, so a lot of re-work.

  5. #5
    @Hectorman94,
    This is currently a known issue; and we're working on a patch for that soon.

    @Videris,
    Can you provide a copy of the campaign folder with the image that you are having stuttering when drawing walls?

    Thanks,
    JPG

  6. #6
    Here's a DB link, MW. LINK

    The map's file name in the Images folder is GK-Tunnels2.jpg. The file size is 1.81mb, about average for the maps that I use. In the campaign itself, it is named GK-Tunnels.

    Just watching it idle now, and I can see that the mist effect is hanging every few seconds. The campaign has been going since 2017, so it may be getting a little bloated. Dunno. I look forward to what hearing what you have to say.

    I'm running an i9-9900k CPU with 32gb of Ram, and an RTX 2070 Super. I'm pretty sure it isn't my rig. But, could be. <shrug>
    Last edited by Videris; September 13th, 2021 at 03:54. Reason: Some corrections

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in