Thread: M-Space Mod
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November 8th, 2021, 12:32 #11
- Join Date
- Nov 2019
- Posts
- 5
That may be a temporary solution, but it would be great if you could export the modules without having to copy the entire campaign, since if I want to mix the weapons of one campaign with the magic of another I cannot do it without getting into the code.
This also affects Mythras, as I have a group that we play with without magic,
and another in which they do have magic, but they like to create weapons and objects, and I would love to have a module only of magic to import it when I need it (or to place a module for each of the 5 types of magic that the game Mysticism, Animism, Sorcery, Common Magic and Theism).
Thanks in advance for the concern.
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November 8th, 2021, 14:40 #12
Hello again,
Thanks for your continued interest. Unfortunately I think the problem lies with the fact that the module exporter does not recognise the Spell, Skill or Weapon groups. At this time I do not know how to fix this problem as the module exporter is not something I am proficient with. So I do not know of a solution to fix it. This is why I used a work around. I am sorry that I cannot provide a more long term solution to this as it is something I am sure I and many others would like.
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November 24th, 2021, 09:26 #13
Thanks to Damned you are now able to export Skills, Weapons and Psionics(Spells) when you create a module for use in future campaigns.
I have updated the M-Space download.
A huge thanks to Damned for this very small, but very important line of code.
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July 4th, 2022, 20:34 #14
I have updated the .pak mod. This should fix some of the small bugs that had appeared.
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July 14th, 2022, 00:14 #15
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