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View Poll Results: Do you like the separate DC fields for each roll type

Voters
65. You may not vote on this poll
  • No, I wish there was just one number (could be on the sheet multiple places)

    15 23.08%
  • Yes, I like setting it for a specific type and leaving it

    39 60.00%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    11 16.92%
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  1. #481

    V2.15.1

    Version 2.15.1 is available now and fixes the skill proficiency error. Thank you Vass_Dts for enough info to quickly pinpoint this.

  2. #482
    The forge extension currently only has d20 skill roles, for the past 2 years or so it worked with d100 skills such as a thief climb walls 89%, now it rolls a d20 and does not show a result of success or failure. The players can still manually drag the skill to the dice tower or into the chat window.

    Skills.jpg
    Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.

    Currently GMing:
    * OSRIC AD&D (1st Edition) (Sunday)
    * D&D 5e (Monday)
    * OSRIC AD&D (1st Edition) (Tuesday)

    7+ years of gaming via FG

  3. #483
    Quote Originally Posted by fharlang View Post
    The forge extension currently only has d20 skill roles, for the past 2 years or so it worked with d100 skills such as a thief climb walls 89%, now it rolls a d20 and does not show a result of success or failure. The players can still manually drag the skill to the dice tower or into the chat window.

    Skills.jpg
    With the picture, I noticed the issue with case-sensitivity. I have pushed the fix for this is in v2.15.2

  4. #484
    Quote Originally Posted by mccartysr View Post
    With the picture, I noticed the issue with case-sensitivity. I have pushed the fix for this is in v2.15.2
    I had to manually remove the extension and then update for the new version which does work.
    Attached Images Attached Images
    Last edited by fharlang; May 19th, 2024 at 22:56.
    Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.

    Currently GMing:
    * OSRIC AD&D (1st Edition) (Sunday)
    * D&D 5e (Monday)
    * OSRIC AD&D (1st Edition) (Tuesday)

    7+ years of gaming via FG

  5. #485
    This is one of my favorite MODS.
    GM Ultimate license FGC and FGU

    Running The DemonPlague Characters at level 11 in 50th session.

    Playing a Survival DND game in FGU

    Running a Mutants and Masterminds game in FGU

    Playing a Mutants and Masterminds game in FGU

    Playing a Homebrew Campaign against the Dragon kings in FGU

    Running a game of Fallout 2d20

    StarFinder or Star Trek 2D20 next on list If Children of Atom doesn't come out soon.

  6. #486
    I apologize if I've missed it elsewhere in the thread. Are there plans to add an Advantage or Disadvantage toggle when pushing a roll to a player or NPC with this? As opposed to "Hey, I'm sending an XYZ roll, remember to click Advantage before rolling!" Similar to Shown/Hidden (to create tower rolls).

  7. #487
    Quote Originally Posted by estrolof View Post
    I apologize if I've missed it elsewhere in the thread. Are there plans to add an Advantage or Disadvantage toggle when pushing a roll to a player or NPC with this? As opposed to "Hey, I'm sending an XYZ roll, remember to click Advantage before rolling!" Similar to Shown/Hidden (to create tower rolls).
    Assuming we are talking about 5E, you can use the button for advantage on your desktop. Just do it before you send the roll.

  8. #488
    Vass_Dts's Avatar
    Join Date
    Feb 2017
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    Greece & Iceland, depending on the time of year.
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    119
    Quote Originally Posted by mccartysr View Post
    Assuming we are talking about 5E, you can use the button for advantage on your desktop. Just do it before you send the roll.
    I've actually noticed that unlike other numerical bonuses/penalties, ADV/DIS work even after the roll is sent if used from the button next to modifier stack. For that matter, numerical bonuses entered in the mod stack, will also be added to the roll even after the request is sent. So, if say you get sent a roll and the cleric then decided to give you Guidance, roll a d4 in the chatbox, and then drag n drop the result in the mod stack. Then do the roll.

    EDIT for clarification: I'm assuming when you say "roll is sent" you mean the request to roll, not the actual roll itself.

  9. #489
    I am in the middle of a move and my PC isn't set up yet,so I can't try this out. Thanks to both of the replies.

    So, when the DM pushes a request to roll and it pops up on the PC's end, I know the PC can press ADV/DIS (on their end) and use the modifier box (or presets) before clicking roll. I am also familiar with the STAGING ROLL window that allows the target (PC or NPC who'd been prompted to roll) to apply secondary dice, or to reroll, or to reroll & replace (CTRL+click). This is handy for Guidance, Resistance, and other features/feats/spells that add optional dice (e.g., Bardic Inspiration).

    I was unaware that the DM can press ADV/DIS before pushing the request to roll forcing that state upon the PC's roll. That is excellent news. It'll save time - even after nearly 3 years of weekly play, my players can't remember where the ADV/DIS button is (or the custom modifier box). So, if I can announce and just apply it up front, that is a major win!

  10. #490

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    549
    Good Day estrolof

    Quote Originally Posted by estrolof View Post
    It'll save time - even after nearly 3 years of weekly play, my players can't remember where the ADV/DIS button is (or the custom modifier box). So, if I can announce and just apply it up front, that is a major win!
    I had to LOL at this, as we have been playing on FG since Dec 2016 and I still have people that I need to tell where it is and when to use it!!

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