DICE PACKS BUNDLE

View Poll Results: Do you like the separate DC fields for each roll type

Voters
73. You may not vote on this poll
  • No, I wish there was just one number (could be on the sheet multiple places)

    17 23.29%
  • Yes, I like setting it for a specific type and leaving it

    44 60.27%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    12 16.44%
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  1. #551
    I deleted the ext and updated, and still only v2.19. I also checked on test, and same thing.

  2. #552

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    617
    Good Day MrDDT
    I am seeing v2.19.1 when I load FG.

  3. #553
    With no other extensions loaded this one no longer works on skills and it removes all entries as soon as the session is closed.

    2025-04-29_21-36-57.png

    2025-04-29_21-34-26.png
    Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.

    Currently GMing:
    * OSRIC AD&D (1st Edition) (Sunday)
    * D&D 5e (Monday)
    * OSRIC AD&D (1st Edition) (Tuesday)

    7+ years of gaming via FG

  4. #554

    V2.19.2

    Version 2.19.2
    • Fix error with resetting available rolls in DND 2E
    • Remove pizza button


    Note: When reporting issues or making requests, please share your ruleset. I don't routinely look at rulesets other than 5E.

  5. #555
    Quote Originally Posted by Bonkon View Post
    Good Day MrDDT
    I am seeing v2.19.1 when I load FG.
    Quote Originally Posted by mccartysr View Post
    Version 2.19.2
    • Fix error with resetting available rolls in DND 2E
    • Remove pizza button


    Note: When reporting issues or making requests, please share your ruleset. I don't routinely look at rulesets other than 5E.
    I'm seeing that the announcement is saying 2.19.2 but the version # in the EXT is reporting only 2.19. Not a major issue just letting you know.

  6. #556
    Do I misunderstand how Staged rolls are supposed to work? I tested on a halfling rogue, with Lucky trait. Rule description says can reroll a 1 on any attack, ability, or save. The Manual Dice Entry window/form is popping up on every roll of those three types. Is that what's supposed to happen? Does the halfling need to click Cancel if the first roll is not a 1? Or do I have something set up wrong? FGU 2025-04-29 V4.7.1, updated just now 4:36 pm PST, RR v2.18, 5e with 2014/legacy rules. Staged setup has ID Lucky, Type Trait, with Attack, Check, and Save options on. FGU options are: per user dice manual entry = off, rr options staged = on, bcast on cancel = on, NPC save prompt off, PC save prompt on, show manual dice entry fields off, sidebar button show, suppress animations off.

  7. #557
    Quote Originally Posted by BobM View Post
    Do I misunderstand how Staged rolls are supposed to work? I tested on a halfling rogue, with Lucky trait. Rule description says can reroll a 1 on any attack, ability, or save. The Manual Dice Entry window/form is popping up on every roll of those three types. Is that what's supposed to happen? Does the halfling need to click Cancel if the first roll is not a 1? Or do I have something set up wrong? FGU 2025-04-29 V4.7.1, updated just now 4:36 pm PST, RR v2.18, 5e with 2014/legacy rules. Staged setup has ID Lucky, Type Trait, with Attack, Check, and Save options on. FGU options are: per user dice manual entry = off, rr options staged = on, bcast on cancel = on, NPC save prompt off, PC save prompt on, show manual dice entry fields off, sidebar button show, suppress animations off.
    Hey the halfling luck trait should be automated already. I'm not sure if this extension was ever able to automate it? I don't think it checks the result of a roll just the roll type, hence why the window pops up.

  8. #558
    You are correct. I removed the staging option from RR, and the halfling rogue gets Lucky when a 1 is rolled. Thank you!

  9. #559
    Quote Originally Posted by BobM View Post
    You are correct. I removed the staging option from RR, and the halfling rogue gets Lucky when a 1 is rolled. Thank you!
    No problem! They automated a bunch of racial features some time ago but I'm not sure they were added to the wiki or other documentation.

    This extension is mainly useful for effects like bardic inspo or guidance, when those rolls are made and a creature has the right effect it'll pop up a window to add a die to the roll. Super fun!

  10. #560

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    617
    Good Day mccartysr
    I am trying to stage a Bardic Inspiration. Everything seems to work fine except it does not remove the effect after the roll. This was tested in a clean 5E campaign with no other extensions. I tried just typing the effect on the combat tracker as well as setting an effect on the actions tab of a PC and targeting a character.

    Thanks for this awesome extension!

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