DMsGuild
Page 13 of 13 First ... 3111213
  1. #121
    Out of curiosity, out of Foundry & FG which would be the better choice in building a new rule set? I'm well aware it will be a very long process to learn & build.

    I've been doing most of the testing inside of Roll20 with sheets built inside Google Sheets, but I'd prefer to switch to a different VTT that's set up a fair bit better. Especially to be able to switch to one with much better combat automation, would greatly help and make the process much smoother.

    From what I gather, it's easier to learn Lua than it is to learn JS. But with references, they should both be fairly straightforward.

    Thanks for any help or suggestions.

  2. #122
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    5,464
    Blog Entries
    21
    I think both Lua and JS are relatively comparable to learn. They are both widely used and there are lots of resources available for each.

    Building a ruleset can be complex and time consuming. If the system you want to support is similar to another system, you can often unpack that ruleset and modify it. This would be much simpler and you could reference all the existing code. In some cases, you can do a pretty decent job using the MoreCore ruleset and modifying it in a more visual capacity. That might be a good first step. You can find it on the FG Forge.

  3. #123
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    30,052
    Quote Originally Posted by ZaylUlValen View Post
    Out of curiosity, out of Foundry & FG which would be the better choice in building a new rule set? I'm well aware it will be a very long process to learn & build.

    I've been doing most of the testing inside of Roll20 with sheets built inside Google Sheets, but I'd prefer to switch to a different VTT that's set up a fair bit better. Especially to be able to switch to one with much better combat automation, would greatly help and make the process much smoother.

    From what I gather, it's easier to learn Lua than it is to learn JS. But with references, they should both be fairly straightforward.

    Thanks for any help or suggestions.
    Welcome to the FG forums!

    I'll second what @ddavison mentions. As an example, the community MoreCore ruleset is specifically designed to be extensible and support different RPG functionality - the main being all the different roll systems. Refer to this thread for some examples of PC sheets community members have put together in MoreCore: https://www.fantasygrounds.com/forum...aracter-Sheets

    More info on MoreCore here: https://www.fantasygrounds.com/forum...-MoreCore-Info
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #124
    Quote Originally Posted by ZaylUlValen View Post
    Out of curiosity, out of Foundry & FG which would be the better choice in building a new rule set? I'm well aware it will be a very long process to learn & build.

    I've been doing most of the testing inside of Roll20 with sheets built inside Google Sheets, but I'd prefer to switch to a different VTT that's set up a fair bit better. Especially to be able to switch to one with much better combat automation, would greatly help and make the process much smoother.

    From what I gather, it's easier to learn Lua than it is to learn JS. But with references, they should both be fairly straightforward.

    Thanks for any help or suggestions.
    As someone that's built in both I've a little feedback to offer. For me JS and HTML templating is easier to use/learn. There are far more resources out there for learning JS and HTML than compared to Lua.

    That said, FG is much more "stable" (which can be good/bad depending on what you need). I've built a system in Foundry for a friend of mine and with their latest release I'm having to re-code a lot of it due to data/scheme changes. FG, hasn't done something as dramatic as that and when they do something similar it's much less dramatic and done in smaller pieces.

    I really do like the ease of CSS/HTML templating for UI but I think their system could use more time baking to stabilize.

    Both platforms offer good solutions and the choice is up to you. Compare what both offer and what you need. For example, if you need a "marketplace" there is only one choice right now.
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  5. #125

    Join Date
    Nov 2018
    Location
    North East USA
    Posts
    199
    Fantastic read. Thank you for undertaking the effort, the reviews are well detailed and balanced. I have zero interest in Roll20 , like seriously I wouldn’t care if they closed down. For reasons beyond the software alone btw.

    Foundry I bought almost 6 or 7 months ago because it’s , as you said, “very pretty” and as the newer VTT getting a lot of talk I wanted to see what the fuss is about. I play with it to learn how to use and understand it from time to time but that’s it. I find it more time consuming to learn than I expected it to be if I’m being honest. I don’t like the “just add this script or install this to do that” nature. But anyway I have playing with it as a side thing I do.

    FGU my preferred VTT for almost 4 years now(obviously FGC before ) . Steep learning curve as they say but for me it makes more sense than foundry.

    I know the software well now and play only 5e currently, as a DM.

    I do like many folks think some of the worst negatives to FGU are…

    Performance. Particularly like in my group I probably have the weakest system and that’s a 3 year old intel 8700 32 gig with a 1080 gtx , over a 1 gb connection. Players will sometimes have significant lag . Not always but sometimes and this is with only 10 npcs on the map or in the CT and I already know about don’t share or open maps or modules you don’t need.

    I think performance optimization should be a higher priority than adding new features.


    After all if the software runs like mud does anyone care what features it has?

    Beyond that a massive UI overhaul is needed and finally support for fancier graphics (at least animated maps) are needed to compete with newer VTTs.

    And for the love of god support DUAL MONITORS! FGU is a screen real estate hog how this system doesn’t support multiple displays is both frustrating and disappointing.


    No stretching your display over multiple screens is not the solution.

    It’s still my favorite VTT despite all that .

  6. #126
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    17,639
    Make sure you add your votes to the wish list for features you'd like - like in my signature.

    AFAIK dual monitor support isn't viable since Unity doesn't support it across all platforms. Animated maps would significantly increase performance issues. Also what kind of UI overhaul? There are some changes to the UI in the next update due out next week but updating the UI impacts a ton of rulesets and so is very resource intensive to change. And I don't think anyone can agree anyway on what sort of overhaul is needed.
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  7. #127
    Quote Originally Posted by Zacchaeus View Post
    And I don't think anyone can agree anyway on what sort of overhaul is needed.
    While this is true there are certainly modern standards that can be applied to make the UI more user friendly over all. There are many sites and companies and even libraries for developers to help design UI interfaces these days. I've a friend with a job title specific to this topic I guess what I am trying to say is there are a lot of resources (free and otherwise) that can be used for improving UI be it from a visual or usability stance.

    From the ruleset side I'd absolutely love to see more API functionality to directly manage (Unity side) UI pieces so we could have standard UI functionality (combobox, nested trees, windows). There are similar "versions" of some of those but they are emulated with windows/etc and have very limited functionality when compared using them directly. Without a major update tho I realize it's wishful thinking but it certainly would go a LONG way to making it easier to update the UI interface.
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

Thread Information

Users Browsing this Thread

There are currently 9 users browsing this thread. (0 members and 9 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds PREP SHOW

Log in

Log in