Starfinder Playlist
Page 13 of 13 First ... 3111213
  1. #121
    Out of curiosity, out of Foundry & FG which would be the better choice in building a new rule set? I'm well aware it will be a very long process to learn & build.

    I've been doing most of the testing inside of Roll20 with sheets built inside Google Sheets, but I'd prefer to switch to a different VTT that's set up a fair bit better. Especially to be able to switch to one with much better combat automation, would greatly help and make the process much smoother.

    From what I gather, it's easier to learn Lua than it is to learn JS. But with references, they should both be fairly straightforward.

    Thanks for any help or suggestions.

  2. #122
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    5,459
    Blog Entries
    21
    I think both Lua and JS are relatively comparable to learn. They are both widely used and there are lots of resources available for each.

    Building a ruleset can be complex and time consuming. If the system you want to support is similar to another system, you can often unpack that ruleset and modify it. This would be much simpler and you could reference all the existing code. In some cases, you can do a pretty decent job using the MoreCore ruleset and modifying it in a more visual capacity. That might be a good first step. You can find it on the FG Forge.

  3. #123
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    30,038
    Quote Originally Posted by ZaylUlValen View Post
    Out of curiosity, out of Foundry & FG which would be the better choice in building a new rule set? I'm well aware it will be a very long process to learn & build.

    I've been doing most of the testing inside of Roll20 with sheets built inside Google Sheets, but I'd prefer to switch to a different VTT that's set up a fair bit better. Especially to be able to switch to one with much better combat automation, would greatly help and make the process much smoother.

    From what I gather, it's easier to learn Lua than it is to learn JS. But with references, they should both be fairly straightforward.

    Thanks for any help or suggestions.
    Welcome to the FG forums!

    I'll second what @ddavison mentions. As an example, the community MoreCore ruleset is specifically designed to be extensible and support different RPG functionality - the main being all the different roll systems. Refer to this thread for some examples of PC sheets community members have put together in MoreCore: https://www.fantasygrounds.com/forum...aracter-Sheets

    More info on MoreCore here: https://www.fantasygrounds.com/forum...-MoreCore-Info
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #124
    Quote Originally Posted by ZaylUlValen View Post
    Out of curiosity, out of Foundry & FG which would be the better choice in building a new rule set? I'm well aware it will be a very long process to learn & build.

    I've been doing most of the testing inside of Roll20 with sheets built inside Google Sheets, but I'd prefer to switch to a different VTT that's set up a fair bit better. Especially to be able to switch to one with much better combat automation, would greatly help and make the process much smoother.

    From what I gather, it's easier to learn Lua than it is to learn JS. But with references, they should both be fairly straightforward.

    Thanks for any help or suggestions.
    As someone that's built in both I've a little feedback to offer. For me JS and HTML templating is easier to use/learn. There are far more resources out there for learning JS and HTML than compared to Lua.

    That said, FG is much more "stable" (which can be good/bad depending on what you need). I've built a system in Foundry for a friend of mine and with their latest release I'm having to re-code a lot of it due to data/scheme changes. FG, hasn't done something as dramatic as that and when they do something similar it's much less dramatic and done in smaller pieces.

    I really do like the ease of CSS/HTML templating for UI but I think their system could use more time baking to stabilize.

    Both platforms offer good solutions and the choice is up to you. Compare what both offer and what you need. For example, if you need a "marketplace" there is only one choice right now.
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
PF2E Playlist

Log in

Log in