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September 22nd, 2021, 15:39 #11Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 22nd, 2021, 15:52 #12
- Join Date
- Jan 2009
- Location
- England
- Posts
- 190
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September 22nd, 2021, 16:02 #13
Nope, I didn't touch the title of the thread. Thanks for letting me know that *someone* has changed the thread title. That's what was confusing me.
@SkelebuddyPizzaParty - sorry for not realising the thread title had been changed. Your post makes much more sense to me knowing that.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 26th, 2021, 01:45 #14
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September 27th, 2021, 18:30 #15
see here is my rule paizo releases it 6months later we have it
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October 22nd, 2021, 23:48 #16
- Join Date
- Feb 2021
- Posts
- 2
I recognize this is probably quite a bit of extra work for you all, but I was just curious to know if it is still actively being worked on. I definitely pay quite a bit of money for Fantasy Grounds and it's a little defeating to see programs like Foundry that only require a flat fee already adopting support for the Summoner and Magus classes.
I do appreciate y'alls work, but it is difficult to run my games when the program that I pay for doesn't offer the classes that my players want to use. Thanks so much.
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October 23rd, 2021, 00:08 #17
- Join Date
- Apr 2020
- Posts
- 48
For Magus and Summoner classes check out https://forge.fantasygrounds.com/shop/items/241/view and https://www.fantasygrounds.com/forum...5-PRD-Summoner respectively and you should be able to offer those classes to your players.
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October 23rd, 2021, 00:18 #18
- Join Date
- Feb 2021
- Posts
- 2
Darkrite, thanks so much! I really appreciate this. I'm not quite sure how to use the summoner mod that you linked, but it seems like the magus link will work smoothly. I appreciate your reply.
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October 23rd, 2021, 17:17 #19
- Join Date
- Jul 2016
- Posts
- 2,482
The mod files you want to put in your modules folder in your FG directory (then restart FG and load the module as you would other books).
If you don't remember where your FG directory is, you can click on Settings in the FG launcher, tab Advanced, Data Directory.
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October 23rd, 2021, 17:21 #20
- Join Date
- Mar 2020
- Posts
- 28
For the Sumomoner Module, just go to your FG folder (there's a shortcut on the FGU's main screen) and paste the file on module folder. Or, for Windows, just do ctrl+r, put %AppData%\SmiteWorks\Fantasy Grounds\modules and it will open the folder for you (I think so).
I definitely pay quite a bit of money for Fantasy Grounds and it's a little defeating to see programs like Foundry that only require a flat fee already adopting support for the Summoner and Magus classes.
"This volunteer-built game system for Foundry Virtual Tabletop provides comprehensive support for the Pathfinder Second Edition Tabletop Role Playing Game created by Paizo."
But, yes, I'm waiting for the official and a bit sad because the "delay" on releases, 1st because is how I can buy the PDF without paying a lot of taxes (by Steam) and 2nd because I'm GMing PF2 Society, but the modules always are released months after I already played/GM'ed (GM'ed is a word?)
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