FG Forge

Thread: New to C&C...

  1. #1

    New to C&C...

    I am new to C&C so I am not sure what is needed to get started to check out the rule system and how it is played. What does someone need to get started.

    Thanks!

  2. #2
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    25,037
    Blog Entries
    1
    Players Handbook.
    Thats it.

  3. #3
    ok, thanks. Which section do we use to run it?

  4. #4
    Nevermind, I figured out how to get started. Created a new campaign for C&C....time to get reading....thanks Damned

  5. #5
    Is there a DM sourcebook for C&C?

  6. #6
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    30,654
    Quote Originally Posted by TXCBoy36 View Post
    Is there a DM sourcebook for C&C?
    There's the Castle Keeper's Guide: https://www.fantasygrounds.com/store...?id=TLG8015FG2 But that's not an equivalent of the D&D DM's Guide.

    What type of data/information are you looking for?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    25,037
    Blog Entries
    1
    C&C existing for probably 10 years without the Castle Keepers Guide.
    For a long time it was just PHB and M&T.
    Everything you need to play are in those two.
    If you want more info, tables, advice, options (not necessarily programmed options) then look at the CKG.

  8. #8
    Honestly, just diving into it....just was not sure on what to get...have played all versions of D&D so a major newbie to the process in getting started with C&C

  9. #9

  10. #10

    Join Date
    Aug 2015
    Location
    Indianapolis, Indiana
    Posts
    60
    The really nice thing about C and C is it is really simple to run when compared to other systems. the CKG ( Castle keepers guide) is good for doing more of a deep dive into the Siege Engine and give some interesting variant rules for doing things. I recommend it because it has some good stuff in there, but it's by no means necessary.
    Fan of Castles and Crusades/Savage Worlds, just about any rpgs.

    I am in Eastern time zone and am fairly open most play times, but do prefer Evening or late night games.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Joshua Stream Pre

Log in

Log in