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  1. #11
    Quote Originally Posted by Zacchaeus View Post
    I'm struggling to understand here.

    Extensions break usually because FG gets a client or ruleset update that causes extension to stop functioning. The extension authors get fair warning of such updates because they are always put up on the TEST channel for several weeks before they go live. This gives extension authors plenty of time to get any needed update to their extensions done before it goes live.

    If you subscribe to an extension today and it works then I see no reason why it won't continue to work. If the extension author makes an enhancement to the extension or fixes a bug or changes it so that it works with a ruleset change then surely you want that fix or enhancement. By not updating the extension you are actually in a pretty bad position.

    So I'm not really getting why you would want a situation where you would stick with a broken extension.

    Because creators can put out (and do) exts that break something. Even Moon just posted this. Not every EXT works with every other EXT, sometimes an EXT will "update" to add more stuff in it that conflicts with other EXTs. This happens often.
    I can take it up with the EXT creator of course however, normally I would be able to use the "lessor" non updated version until it's worked out. Also, there are other issues. Loading order issues, overlapping exts that break. They creator put out a bad version of the ext/mod. (Already happened a few times)
    Considering there have been almost no updates with FGU lately, pretty sure what you are saying is just incorrect.

  2. #12
    Zacchaeus's Avatar
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    Ah, ok. I don't use extensions much so I didn't think of extension conflicts. Part of the risk of using them I suppose; but I see now where you are coming from at least.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #13
    Then, I would suggest reaching out to the extension developers to get older versions of the extensions; and manually updating like you did before.

    We also have users that specifically don't want to see extensions that they have "removed/unsubscribed" from; so there's some conflicting interests as well.

    Regards,
    JPG

  4. #14
    LordEntrails's Avatar
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    Quote Originally Posted by FyreM View Post
    it ins't that complicated.
    just put a button NEXT TO "Turn off Updates" that says "Delete local files" (or some such).
    it really is just that easy.
    Yes it is easy to implement. But, it doesn't mean the implications of such are simple or desired. As mentioned in the other thread; a) support impacts are real and need to be considered, & b) the current Forge implementation is still be developed and enhanced.

    Edit: not relevant since Moon has now replied.
    Remember, the devs have never said they disagree with such an option or won't implement it. So until they comment, lets remember its all just us users throwing out opinions
    Last edited by LordEntrails; August 20th, 2021 at 21:42.

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  5. #15
    LordEntrails's Avatar
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    MOD: note I moved 3 posts (one of them mine) from the wishlist to here. Let's keep the wish list a list of requests and support, not a discussion of the various requests.

    Problems? See; How to Report Issues, Bugs & Problems
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  6. #16
    LordEntrails's Avatar
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    I would like/hope that extension developers start using the Test channel now that it is available to them. This way they can start testing their extensions, and having their users, test in a known/intentional beta testing manner for those that wish to. And for the 99 percent of users who don't, they just get the expected behavior.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  7. #17
    Quote Originally Posted by Moon Wizard View Post
    Then, I would suggest reaching out to the extension developers to get older versions of the extensions; and manually updating like you did before.

    We also have users that specifically don't want to see extensions that they have "removed/unsubscribed" from; so there's some conflicting interests as well.

    Regards,
    JPG
    I can't do this. Because if turn off autoupdates, it will delete it from my vault.

    I'm not sure how it's conflicting, it's a lot easier to look up the UUID and remove the file from your vault than it is to try to get a 3rd party to give you an old update. Then everytime you update, you have to replace the "old" file back into the vault and/or ext folders.

    The issue with this current way is thats its not just an annoyance, its an issue. The other way you might have an ext listed in your "load ext" list. Maybe being an annoyance. This current way prevents people from turning of auto updates else they not able to use the ext/mod.

    Again this was stated as an issue that you were looking into before the forge was even released. Now it's gone full circle to have things forced to be updated with no true way to know what is being update, if it conflicts with anything, if there are any bugs or what version numbers etc are. This seems like a really bad way to go about doing it.

    I feel like people using EXTs are treated as lepers by the mods and devs of FGU. Are we not meant to use EXTs and it's just really a hassle for the FGU client and not really supported?

  8. #18
    Workaround for people who want to keep Vault type extensions from auto-updating: look up the UID and then set the corresponding file to "read-only" access. It will neither be removed nor updated anymore, regardless of its Forge setting.

    And here is an idea what an extension updater could look like (WowUp for WoW addons):



    - There is an "Update All" button and a settings option to automatically update all.

    - Every extension offers information about the last update, latest version, latest release date, game version and author.

    - Every extension offers a "Status" column.

    Up to date: The latest version is installed according to the extensions "channel" setting (Stable, Beta, Alpha).

    Update botton: Updates only that single extension.

    Warning: The extension is not available at the original source provider (Curse) anymore.

    Ignored: The extension was locally edited/changed from its original downloadable version and thus is removed from the update cycle to keep the changes intact.

    It's mostly a carbon copy of the Curse addon installer and you should feel free to get some inspiration from it.

  9. #19
    Quote Originally Posted by Weissrolf View Post
    Workaround for people who want to keep Vault type extensions from auto-updating: look up the UID and then set the corresponding file to "read-only" access. It will neither be removed nor updated anymore, regardless of its Forge setting.

    And here is an idea what an extension updater could look like (WowUp for WoW addons):



    - There is an "Update All" button and a settings option to automatically update all.

    - Every extension offers information about the last update, latest version, latest release date, game version and author.

    - Every extension offers a "Status" column.

    Up to date: The latest version is installed according to the extensions "channel" setting (Stable, Beta, Alpha).

    Update botton: Updates only that single extension.

    Warning: The extension is not available at the original source provider (Curse) anymore.

    Ignored: The extension was locally edited/changed from its original downloadable version and thus is removed from the update cycle to keep the changes intact.

    It's mostly a carbon copy of the Curse addon installer and you should feel free to get some inspiration from it.


    Nice that read only trick is going to help me. Thanks so much!

  10. #20
    And this is why I haven't started using the Forge, and won't be able to till I can turn off updates for specific extensions and continue to use the version I have.

    Updates to extensions quite often cause other extensions' functionality to break. Thankfully this is often resolved in a few hours/days by the extension developers working together to iron out the problem (as always hats off to the devs!). But that is not always the case. There are some extensions which are integral to my game-flow which are no longer supported, and not all extension developers are so concerned with maintaining functionality with other extensions, as is their legitimate right, and at present if another extension releases an update that will break the former extension I can, by not using The Forge, choose not to update and use both with the level of functionality I previously had. This is not possible with the Forge as I either auto update and break the formers functionality, or pause updates and lose the use of the second extension all together. This doesn't seem like a solution at all, especially as, moving forward, some new extensions are released only via The Forge.

    As users of FGU many of us spend a lot of time wrangling our carefully curated selection of extensions (often frozen to a specific revision) to get functionality that massively improves the gaming experience for our players and ourselves and, whilst I was excited to greet the arrival of the Forge, for now, with this one decision, to use it would be a negative rather than a positive for my use of FGU.

    Sorry for being a downer.

    Simon
    Last edited by Ludd_G; August 22nd, 2021 at 10:19.

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