FG Spreadshirt Swag
  1. #1

    Preconfigure NPC Space Battle with crew

    Is there any way to create a NPC ship with a NPC crew (or with specific skill values for Gunner e.c.t) and save att ready to go space battle same way as normal NPC Battles?


  2. #2
    Quote Originally Posted by Boldtaar View Post
    Is there any way to create a NPC ship with a NPC crew (or with specific skill values for Gunner e.c.t) and save att ready to go space battle same way as normal NPC Battles?

    Coming, NPC stuff follows PC stuff (saves coding and thus time). We'll be into getting more pre-config stuff in coming updates, and NPC Ships will be a focus. Let's use this thread to gather what players want from NPC ships, for example, for me, I want to add Cargo and allow a quick transfer to a PC Ship.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #3
    Ohh I have a few.. Cargo, Crew, the ability to save them to an encounter/battle. The ability to attach a parcel of cargo to that battle ahead of time, and pull it up. Similar to how the D&D expanded encounter sheet works. The ability to associate a deckplan/map with a particular ship to make it easy to pull up incase of boarding situations. The ability to easily convert an NPC ship to a PC ship. More readily available common actions listed on the ship sheet to speed up ship combat. (these actions could just sit in the Ship Combat Tracker and be associated with the phase of the battle they're in as well. Like actions only showing up there during that particular step..etc..)


    Cynycal

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in