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June 16th, 2022, 09:36 #181Got a Bug - Click & FOLLOW the procedure here, it will save time
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June 17th, 2022, 22:15 #182
- Join Date
- Jan 2011
- Posts
- 237
Does anyone know if we're going to be getting the Companion, Arcane book or the chase cards? Id heard a rumor some of these were finished being converted.
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June 22nd, 2022, 11:48 #183
Companion - yes, chase cards do not hold your breath, FGU doesn't have the ability to deal a deck of cards to players and my attempts at hacking the adventure deck extension did not work as hoped.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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First GM to post a game for the original FG Con!
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June 28th, 2022, 02:58 #184
- Join Date
- Feb 2009
- Location
- Columbus, Ohio
- Posts
- 299
That is ashame about the Chase Deck - it works really well at the table.
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July 1st, 2022, 20:21 #185My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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July 2nd, 2022, 21:30 #186
- Join Date
- Aug 2020
- Posts
- 131
not as clunky as yo would think. just need to have some player buy in...
using the basic card tables ext, I make the chase deck. the text of these rolls can be copied easily. using a page that all players can edit (I use the player agency ext, but I think the built-in notes work, too) you have all players (and the dm) drop the text on a single note that all can see and move from there... also, if/when players have additional cards, they can manage the text for these on an individual note page, and then drag the text to the shared hand page when played...
hth
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July 17th, 2022, 00:43 #187
- Join Date
- Jul 2021
- Posts
- 71
Noticed that Staff/Quarterstaff has a min Str of D5 instead of D4.
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July 20th, 2022, 00:09 #188
Hi. I bought my license recently and I've been playtesting for my campaign and I noticed that when I try to usa a magic as a Sorcerer, I cannot apply the Modifiers like spend +4 into Making a greater Bolt. And I have to set it manually. And it breaks the system flow completely.
Can you guys help?
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July 20th, 2022, 11:08 #189
Power point spending is manual
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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July 20th, 2022, 12:30 #190
Would you or anyone in the community know of any extent that would do this function of consuming "mystical" energy by using magic?
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