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October 6th, 2021, 07:44 #121
Posted on Savage Pathfinder Discord channel yesterday
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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October 6th, 2021, 14:30 #122
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Noticed a little thing in a game I am running. When you drop a NPC into the CT, the "Type" on the main tab changes to
"npc". I have attached Kolmokmurk as an example. His Type is an Evil Humanoid (Druid) when you open him from the NPC menu. In the CT, it shows as npc.
I noticed it because someone asked (paladin) if he was evil. I recall seeing in the stat block that he was, but when I opened up the stat block from the CT I could not find it. Given there are more alignment-ism mechanics in SWPF, I think this should be fixed.
Thanks
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October 6th, 2021, 15:07 #123My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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October 6th, 2021, 15:24 #124
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October 10th, 2021, 20:33 #125
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October 23rd, 2021, 08:01 #126Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
https://www.dmsguild.com/product/2205...&filters=45680
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October 23rd, 2021, 08:17 #127
I am taking some players through Hollows Lost Hope and i have converted Crown of the Kobold king, I can't post my finished module for copyright reasons but i can point people to some excellent maps for the main dungeon https://imgur.com/a/lvYlZ
also there are some good maps for Hollows lost Hope on drivethru here https://www.drivethrurpg.com/product...turers_id=5371 and https://www.drivethrurpg.com/product...rest-Locations
having a lot of fun running and prepping for Savage worlds pathfinder!Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
https://www.dmsguild.com/product/2205...&filters=45680
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October 28th, 2021, 19:34 #128
i have notice this as well , for example if you drag the wizards class edge onto the main tab arcane background wizard appears on the Main tab but doesn't appear on the powers tab under arcane background yet if you drag arcane background magic onto the main tab it also populates the power tab
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
https://www.dmsguild.com/product/2205...&filters=45680
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October 28th, 2021, 20:15 #129My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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October 30th, 2021, 01:53 #130
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- Nov 2020
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- Seattle, USA
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I've been looking at lights in PFSW and the presets seem off to me. Lantern should have 50% greater radius than Torch, but they look the same. Beyond that the radius seems too small. According to the rulebook, torch should be 4" radius and lantern 6" but they both look to be about 1.5" (from the center of the token; 1" from the edge).
They do seem to be correct in the SWADE ruleset.
The screenshots below are from standard "Battlemaps", so I don't think it's a problem with the grid or distance (those settings are included in the screenshots).
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