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September 1st, 2023, 11:04 #51
I used the ability score table in the core rules for modifiers. I’m not able to introduce any individual interpretations to the published material, so that would require an extension. I am busy with DCC/MCC updates after the latest CoreRPG update, but I can try to throw something together when I have time.
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September 4th, 2023, 05:48 #52
- Join Date
- Nov 2008
- Posts
- 15
Okay, I thought that may have been the case. If you are busy with updates, then that is good for us DCC/MCC players. Hopefully, you are finding some joy in working in the updates as well. No rush on the ability score thing, I don't expect my players to get that high, at least right now. Of course, this is the first MCC campaign I've run for this long, so getting close to uncharted territory. Thanks again for answering my question and working hard on making one of my favorite rulesets possible for FG.
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September 7th, 2023, 15:39 #53
- Join Date
- Feb 2016
- Posts
- 257
Lots of bugs showing up since the last update.
It looks like I can't upload pictures...
Look here : https://discord.com/channels/2745828...50209956020294Last edited by Locotomo; September 7th, 2023 at 15:42.
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September 8th, 2023, 11:32 #54
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September 14th, 2023, 16:55 #55
- Join Date
- Jan 2018
- Posts
- 56
Are we glad we swapped to Unity now? What is it with companies trying to retroactively change their licensing agreements. First WOTC now Unity Tech.
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September 19th, 2023, 14:47 #56
The bug report from post #53 was for DCC and was happening with spell checks for powers with an empty Source field - typically cleric abilities. A fix has been uploaded.
The other errors (again, for DCC) are simply warnings about a missing icon, which isn’t preventing anything from working. I’ll get that patched up soon. I am working on updating the MCC graphics for better theme compatibility.
I also fixed the Prone effect applying the inverse attack modifiers, which affected both the DCC and MCC rulesets.
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October 2nd, 2023, 02:23 #57
Update 2023-10-01
[Updated] Graphics for improved compatibility with themes.
[Updated] Effect modifier DIE now accepts a dice clause (previously number only).
[Added] Effect modifier DIEALL applies dice chain adjustment to all rolls.
You should see the new default theme now. Happy scavenging, mutants!
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October 2nd, 2023, 02:33 #58
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November 11th, 2023, 10:02 #59
So the NPC attack and damage rolls don't work off the NPC cheet.
Ultimate License
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November 11th, 2023, 10:39 #60
Thanks for the report, Ahoggya. I uploaded a fix for that - might be a few days to see it on your end.
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