TALES of the VALIANT
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  1. #91
    Amazing, thank you so much!

    I've watched a bunch of videos on how to use fantasy grounds from their official channel, so now I just have to adapt to the MCC stuff.

    I'm very excited to have a system that works with MCC!

    Thank you again for your help!

  2. #92
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    Quote Originally Posted by ChrisLily View Post
    Amazing, thank you so much!

    I've watched a bunch of videos on how to use fantasy grounds from their official channel, so now I just have to adapt to the MCC stuff.

    I'm very excited to have a system that works with MCC!

    Thank you again for your help!
    You're welcome! I'm always open to suggestions, so if there's a feature you want to see, feel free to share your idea. It's not always possible, but many of the best features started that way.

    Here is the link to the Discord server for Fantasy Grounds, which might get a little more attention than the forums: https://discord.gg/2uqjTJcF

  3. #93
    Amazing! I'll join the discord.

    I have another question about lvl. It keeps saying my players are lvl 0 even though they have 10xp (which in the book is what's needed for lvl 1). Instead it says "next lvl 50xp" but that's for lvl 2 (in the book).
    It's not allowing me to change the lvl or XP needed for next level. Is that normal?

    Also very small thing but "Assault on the sky high tower" is misspelled in the item lists.

    Once again, thank you so much

  4. #94
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    Quote Originally Posted by ChrisLily View Post
    Amazing! I'll join the discord.

    I have another question about lvl. It keeps saying my players are lvl 0 even though they have 10xp (which in the book is what's needed for lvl 1). Instead it says "next lvl 50xp" but that's for lvl 2 (in the book).
    It's not allowing me to change the lvl or XP needed for next level. Is that normal?

    Also very small thing but "Assault on the sky high tower" is misspelled in the item lists.

    Once again, thank you so much
    You cannot change XP needed for next, which is adjusted when you advance to the next level. I might change that for the next update now that you mention it. Where are you trying to adjust the level? You can change the number in the classes list (same window as XP).

    The intended way to add a level is to drag the class link to the Main tab, and everything updates automatically (hp, features, etc). You can manually change anything you want afterwards, but if you’re not modifying the core rules, that shouldn’t be necessary.

    I checked the plantient’s speed, and I don’t see where it’s 20’ base in the class description. Maybe I missed it somewhere else.

    I will definitely fix the spelling error. Those are important details to me, thanks for reporting that.

  5. #95
    Quote Originally Posted by leozelig View Post
    You cannot change XP needed for next, which is adjusted when you advance to the next level. I might change that for the next update now that you mention it. Where are you trying to adjust the level? You can change the number in the classes list (same window as XP).

    The intended way to add a level is to drag the class link to the Main tab, and everything updates automatically (hp, features, etc). You can manually change anything you want afterwards, but if you’re not modifying the core rules, that shouldn’t be necessary.

    I checked the plantient’s speed, and I don’t see where it’s 20’ base in the class description. Maybe I missed it somewhere else.

    I will definitely fix the spelling error. Those are important details to me, thanks for reporting that.

    In the table 1-9: XP Level Thresholds, level 0 is at 0 XP, level 1 is at 10 XP, and lvl 2 is at 50.
    When I'm in Fantasy Ground, it seems that to have a lvl zero character, I need to not add the class. Cause once I add a class it considers them lvl 1 (but do not give them the 10XP associated with it). Correct?
    If I give that character 50xp, it does not update its lvl. So my assumption is that XP and lvl are not connected in the system. I can only add lvl by doing a drag/drop of the class and manually updating the XP.

    For the Plantient speed, in the movement section of chapter four, combat & skills it says that everyone is at 30' except plantients, who are at 20'.

  6. #96
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    Thank you for the plantient info, I will fix that. The XP field is not linked to level advancement or class drops. When you add a level by dragging the class link to the Main tab, the level and XP needed for next change, but current XP is handled by the player. The Party Sheet has some tools for handing out XP for encounters and quests.

  7. #97
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    Goodman Games core ruleset updated (2025-03-19):

    [Fixed] NPC sheet not updating read-only status when edit mode changed.
    [Fixed] Plantient base movement set to 30 instead of 20.

  8. #98
    Quote Originally Posted by leozelig View Post
    Goodman Games core ruleset updated (2025-03-19):

    [Fixed] NPC sheet not updating read-only status when edit mode changed.
    [Fixed] Plantient base movement set to 30 instead of 20.
    Awesome, thanks!

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