Thread: Wild Shape and Shape Changing
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March 6th, 2022, 22:09 #1
Wild Shape and Shape Changing
Is there any way in SWADE core or Pathfinder SWADE to handle shape changing right now? I had an extension that handled that in 5e and I'm just not sure what I'd do if someone was playing a Druid in SWADE currently.
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March 7th, 2022, 14:55 #2
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i just usually have my players keep the altered for as an ally in there character sheets so they can roll the appropriates trait rolls, as for combat i just add that form as an ally as well to the ct and have the enemies target it instead of the character.
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March 7th, 2022, 14:58 #3
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March 7th, 2022, 20:12 #4
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My solution is similar to Lawlli.
I have a player who happens to be a spellcaster with both Shapechange and Summon Ally.
For Summon Ally we added every possible Ally to his Ally list and when he casts it, we add it to the combat tracker attached to his character. Thus it acts when its turn arrives. I manually create a duration effect on the Ally at this time for it s duration.
The Self ally has all skills calculated and is updated manually on advances.
For Shapechange, we created some common shapes that he likes, added those to his Ally list and when he Shapechanges, the new shape is added just like an Ally - we just remember to skip his main character's turn in this case.Thanks In Advance,
D
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March 8th, 2022, 04:30 #5
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You can use effects to achieve this. That's how I did it in my game.
On the player's character sheet, add an item to the inventory tab (mundane tab).
Give it a name, like
Shape - Cougar
Open the item information, and add effects like this:
Code:[Agility =3d, Strength =3d, Vigor =3d, Fighting =3d, Parry =6, Stealth =3d, Size =2, Armor +2, Toughness +2, Ignore #Dim #Dark, $LowLightVision]
This allows you to have multiple shapes queued.
Here's what the shape changer character looks like:
shapechange.jpg
(He's currently a primordial bear, but cougar info is displayed.)
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March 8th, 2022, 04:32 #6
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If I made a shape change extension, would it get much use? Do people use the shape change power in games often?
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March 8th, 2022, 06:06 #7
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@Mike Serfass
With your effects option (which is pretty cool BTW), how do you handle other things on the character that should not work - for example the amulet of Shooting +1d.
Does the player have to unequip all of his gear?Thanks In Advance,
D
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March 8th, 2022, 12:03 #8
One of my players has created shape FX for EVERY monster in the SWPF bestiary, I need somewhere to post it so all can access it and we can tweak it to optimal mode then I'll create a module and add it to the ruleset.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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March 8th, 2022, 16:38 #9Got a Bug - Click & FOLLOW the procedure here, it will save time
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March 9th, 2022, 01:18 #10
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@UrsaTeddy: Yes, the player has to unequip whatever shouldn't work. Our games aren't gear heavy, so it's not too bad for us.
@Doswelk: That would be cool to share!
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