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August 13th, 2021, 13:40 #1
Map Grid Lines are not displayed correctly.
SFRPG ruleset (v2021-08-10) for Fantasy Grounds
Copyright 2004-2021 Smiteworks USA, LLC
Core RPG ruleset (v2021-07-06) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
FG [TEST] 4.1.5
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I drug a background image from the sci-fi art park and dropped it into the Images window to create a new image.
I clicked the grid icon and made the grid visible.
When the map grid lines appeared some lines are not visible depending on how the map is zoomed.FGU Ultimate License
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August 13th, 2021, 20:53 #2
Supreme Deity
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- Mar 2007
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This can happen when zoomed out very far on the grid. Basically, the zoom ratio creates a situation where the grid lines are smaller than a pixel, so they start to drop out. This is expected at this point. The only possible solution would be to remove grid drawing completely at very low zoom levels.
Regards,
JPG
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August 20th, 2021, 23:06 #3
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- Aug 2019
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Does the grid use bilinear resampling? Would other interpolation methods improve results away from this rather typical pattern? And would those be feasible within CPU restrictions?
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August 20th, 2021, 23:34 #4
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I tried around a bit and it seems that even a fast resampling filter could improve this in a meaningful way.
This is IrfanView's "resize fast" without resampling filter at 10% of original resolution, quite similar to FGU:
This is IrfanView's "fast resampling" filter at the same 10% of original resolution:
Filters help.Last edited by Weissrolf; August 21st, 2021 at 00:45.
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