DICE PACKS BUNDLE
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  1. #121
    Ah you originally said portals sorry don't use death indicators

  2. #122
    Hey is there anyway to code Superior Ferocity "Also at 2nd level, whenever your companion uses a ferocity action that requires a creature to make an ability check or saving throw, the companion can use your primal exploit save DC in place of the normal DC." from MCDM's Monstrous Companions with this?

  3. #123
    Quote Originally Posted by Leprekorn View Post
    Hey is there anyway to code Superior Ferocity "Also at 2nd level, whenever your companion uses a ferocity action that requires a creature to make an ability check or saving throw, the companion can use your primal exploit save DC in place of the normal DC." from MCDM's Monstrous Companions with this?
    An update to the Beastheart module has been submitted in which the text is adjusted to properly indicate using the primal exploit DC, instead of the shorthand of simply exploit DC, which allows Friend Zone to properly search the Beastheart's character sheet for a Primal Exploit power group to use.
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  4. #124
    Quote Originally Posted by ValerionWolf View Post
    This is the exact procedure I followed. I get the Steel Defender error as soon as I add it to the Cohort tab. The Undead Spirits I checked by opening the NPC sheet from the map token. Some of the values did get replaced in the spirits, but not all of them.

    I also retried from scratch just now, to double check, and I get the same result
    Finally have time to tackle this, sorry for the delay!
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  5. #125
    Quote Originally Posted by Valyar View Post
    We hit a bug that prevents using this extension when there is adventure league based game:
    When we try to remove adventure record from the ADVENTURE section in the Notes tab by clicking the iEdit button, the attached error is thrown. Remove via right-click works.

    I recommend not to replace the Log tab, rather introduce new tab - Cohorts. This is much clean implementation and won't mess existing games.
    In principle I totally agree, however screen real estate is precious to some of my players and there isn't room for another tab without making the sheet take up more space, so I opted to reorganize a tab that is unused in 90% of play. I'll certainly look at getting that error resolved though!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
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  6. #126

  7. #127
    I don't know if it's been reported in the previous pages, I gave a cursory glance but couldn't find it:

    It's just a minor thing, the "cohorts" text on the tab does not respect the theme's font color, for example if you use a dark theme the text remains black instead of using the same color as the other tabs:
    Screenshot 2022-03-16 194103.png

    Love the extension btw, all my players have some manner of familiar/animal companion/homunculus servant/ and this made it so much more convenient for them to manage their cohorts

  8. #128
    Quote Originally Posted by Lo Zeno View Post
    I don't know if it's been reported in the previous pages, I gave a cursory glance but couldn't find it:

    It's just a minor thing, the "cohorts" text on the tab does not respect the theme's font color, for example if you use a dark theme the text remains black instead of using the same color as the other tabs:
    Screenshot 2022-03-16 194103.png

    Love the extension btw, all my players have some manner of familiar/animal companion/homunculus servant/ and this made it so much more convenient for them to manage their cohorts
    Unfortunately, FG doesn't actually support nonstandard text orientation, so those tabs all use pre-rendered images of the text instead, which makes accounting for themes incredibly difficult. I do have a potential idea for a compromise though, which I'll look at as soon as I get some breaking errors fixed in other extensions.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
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    Discord: MeAndUnique#6805

  9. #129
    Version 1.1.0 is live with support for the Artificer's Steel Defender and a fix for the Adventure log error.

    Regarding the compatibility of the Cohorts tab text with themes, unfortunately the tab control does not expose any functionality necessary for theme compatibility, and so my initial idea for a compromise has not yielded any fruit. However, Sir Motte's Magnificent Darkness theme, freely available on The Forge, does have extensive support built in for numerous extensions including this one and is highly recommended.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #130
    Quote Originally Posted by MeAndUnique View Post
    Version 1.1.0 is live with support for the Artificer's Steel Defender and a fix for the Adventure log error.
    I just updated the extension, and since one of my players indeed has an Artificer with a Steel Defender, I tried making use of this new feature, but when I drag the Steel Defender template into the Cohorts tab I get the following error:

    Screenshot 2022-03-17 230430.png

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