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  1. #1

    Inventory Search

    Introducing my first extension, a simple way to search your inventory.

    This extension adds an input and controls to the bottom left of the inventory tab and will filter the shown inventory items based on your input. You can reset the filter by using the provided clear button, or clearing your search text.

    You can find the extension on the forge, here:
    https://forge.fantasygrounds.com/shop/items/177/view

    Inventory Search is now part of the Fantasy Grounds Unofficial Developers Guild. Please use GitLab or this thread for reporting any issues, thanks!
    Last edited by anathemort; December 30th, 2021 at 22:49.

  2. #2
    Nice, thanks for the addition!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #3

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  5. #5
    Is there any way we could make the search bar's location movable or customizable? The search bars is in the same spot as the Filterable Inventory box from Mad Nomad.

    https://forge.fantasygrounds.com/shop/items/135/view

  6. #6
    Quote Originally Posted by Darth Decisive View Post
    Is there any way we could make the search bar's location movable or customizable? The search bars is in the same spot as the Filterable Inventory box from Mad Nomad.

    https://forge.fantasygrounds.com/shop/items/135/view
    Thanks for the report. I've reached out to the author of the other extension to figure out how they are positioning, and hopefully we can find a resolution together.

  7. #7
    There any reason this currently only specifies 5E? Do you have plans to change this? Any plans on slapping this up on the forge?

  8. #8
    Quote Originally Posted by daddyogreman View Post
    There any reason this currently only specifies 5E? Do you have plans to change this? Any plans on slapping this up on the forge?
    I'm not at all familiar with other rulesets or layouts. If you want to try it out and report back, I'd be happy to investigate any issues or open up the ruleset list if it's okay!

    It is already on the Forge, available here.

  9. #9
    Quote Originally Posted by anathemort View Post
    I'm not at all familiar with other rulesets or layouts. If you want to try it out and report back, I'd be happy to investigate any issues or open up the ruleset list if it's okay!

    It is already on the Forge, available here.
    Hah! Not sure how I missed it on there.
    I tested it out for PFRPG and it isn't working right. Haven't had time yet to investigate, but plan to as this extension is immensely useful. I'll let ya know what I find when I get around to it. Hopefully there's a way to get this working in both rulesets, otherwise I might just take inspiration from you and code up something similar for PFRPG.
    Thanks!

  10. #10
    Yeah, PF 1 looks to have some issues, both logical and in UX. The inventory list must be managed in a different context but I can look at it tomorrow morning

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