Thread: 5E - Aura Effects Coding
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June 14th, 2022, 21:50 #81
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June 14th, 2022, 22:24 #82
This one requires another EXT to allow you to resist "spell" damage.
Automatic Spell Resistance
Code:AURA: 10 friend; Aura of Warding; RESIST: spell
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June 15th, 2022, 01:03 #83
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perfect! thank you,
geting Automatic Spell Resistance now...
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July 23rd, 2022, 16:43 #84
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I am trying to figure out: "You create a field of protective psychic energy. Choose any number of creatures within 30 feet of you. Until your concentration ends, each target has resistance to psychic damage and advantage on Intelligence, Wisdom, and Charisma saving throws."
I was thinking: "AURA: 30 friend; Intellect Fortress; RESIST: psychic; SAVEA: WIS, INT, CHA"
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July 23rd, 2022, 17:47 #85My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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July 23rd, 2022, 20:57 #86
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Perfect - I will look thank you! Ok... how about this one, the same thing?
"You create dozens of floating duplicates of your mindblade and send them whizzing about you in a ring. The ring of blades is 10 feet high and can have a radius of 15 ft. The ring moves with you, remaining centered on you.
Whenever a creature enters the ring’s space for the first time on a turn or starts its turn there, you may choose for it to be affected by the blades. If it is so affected, the creature must make a Dexterity saving throw. On a failed save, the creature takes 3d8 damage of the damage type your mindblade currently deals. On a successful save, the creature takes half as much damage."
"Ring of Blades; AURA: 15 foe; Ring of Blades; IF: FACTION(foe); SAVEA: DEX [SDC] (M)(H); SAVEDMG: 3d8 psychic"
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July 23rd, 2022, 21:18 #87
Look up Spirit Gaurdians. Just change the type from wis to dex and DMG to psychic
Code:Spirit Guardians; AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVES: WIS [SDC] (M)(H); SAVEDMG: 3d8 radiant; (C)
Code:Ring of Blades; AURA: 15 foe; Ring of Blades; IF: FACTION(foe); SAVES: DEX [SDC] (M)(H); SAVEDMG: 3d8 psychic; (C)
Now you have to remember that this will NOT apply damage when they first enter the area, it will only do it once they start their turn there.
So when they first enter it, you need to apply that yourself.
The reason you don't want to use SAVEA for applying damage when they first enter, is because it will do it over and over if they move in and out of it on the same turn. It will also apply it over and over if the person with the aura moves around. Which both shouldn't happen.
So this is the best way to automate it without causing a lot of extra damage that you have to retcon it.Last edited by MrDDT; July 23rd, 2022 at 21:57.
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July 23rd, 2022, 22:53 #88
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Perfect!! TYVM
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July 25th, 2022, 04:46 #89
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Is there any way to have the aura target a specific actor? Looking to see if it would be possible to use aura effects to handle the Pathfinder Summoner ability shield ally.
Shield Ally (Ex)
At 4th level, whenever a summoner is within his eidolon’s reach, the summoner gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.
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July 25th, 2022, 08:39 #90
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