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  1. #1

    Bug Report Passive Perception calculated wrong

    Hey guys,

    I noticed today that the passive perceptions on player sheets are not properly determined.

    Passive perception should be calculated so:

    10 + wis modifier

    +5 if you have advantage on perception and -5 on disadvantage. (though some players might prefer an option to turn this rule on or off)

    Mmh there is a way to change the modifier of passive perception by pressing control and using the mouse wheel, that I'm aware of, though that does not neglect this being a bug.

    Thanks!

  2. #2
    Solved, it is calculated correctly, when you take into account the skill proficiency!

  3. #3
    Please also report such issues in the related ruleset bug report thread. This space is meant for issue with the overall program.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  4. #4
    Ok, I wasn't sure where to report, though will now report them in the ruleset in the future!

  5. #5
    I can tell you the lines are blurry as to what is an issue when something goes wrong. I just wanted to inform you not to be afraid to post in ruleset dedicated forums for help with said ruleset. Those forums are also a wealth of information from the users that frequent them. You did nothing wrong as this is also a great place to receive help as well.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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