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  1. #41

  2. #42
    I'm playing Masks of Nyarlathotep using the 7e rules, and my players appear to be able to roll 0-10 on a d10.

    https://imgur.com/a/N7fH0sc

  3. #43
    damned's Avatar
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    Welcome Stolenfires

    Way back in the mists of early RPGs there were two standards of rolling d100 on 2d10s.

    The original FG developers went with the method that has eventually fallen out of use

    In many ways this alternate d100 is more logical but its not the one we are used to seeing and does feel jarring sometimes.

    FGU be default now uses the more standard method but the coding of advantage dice etc in Call of Cthulhu means we havent updated this ruleset to use the more d100 method. At this time we dont have any plans to do so but that might change.

    basically the tens dice rolls
    00 10 20 30 40 50 60 70 80 90

    and the units dice rolls
    1 2 3 4 5 6 7 8 9 10

    so 90 + 10 = 100
    00 + 10 = 10
    00 + 1 = 1
    etc

    in the more commonly (now) used method you have

    tens
    00 10 20 30 40 50 60 70 80 90

    units
    0 1 2 3 4 5 6 7 8 9

    and 90 + 0 = 90
    00 + 0 = 100
    00 + 1 = 1
    10 + 0 = 10

    the anomaly is 00+0=100
    in the old/alt form 90+10=100
    which is more correct

  4. #44
    Thank you for the reply but if you check the screenshot, my players are rolling both 0s and 10s on the d10. That gives 11 different options for a die that should, in physical space, only have 10 faces. In the first roll, 'Cliff' rolls 10 in the tens place and a 0 in the units place, and FG interprets the result as rolling a 10. You can also see 'Ripp' rolling a 0 in the tens place and a 10 in the units dice, again for a result of 10. I'm all for some non-Euclidean geometry in my Call of Cthulhu game, but this seems excessive.

  5. #45
    damned's Avatar
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    Ok. Ive found the anomaly...

    Dice rolls from the charsheet seem to be correct (correct as in using the 1-10 dice)
    Dice rolls from /die 1d100 do the same
    But dragging a d100 from the graphical dice on the table uses the FGU version of 0-9...

    Ill discuss with Ian but Im not sure that this is a very easy fix.

  6. #46
    Thank you! I will let my players know and we'll just pick one method and stick with it!

  7. #47
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    For the moment if you type /die 1d100 into the chat and then drag that to a hot key and use that hot key rather than the graphical dice. Once I have an answer - either a fix or the bug will be hanging around - ill update this thread.

  8. #48
    unknown.png my players are not able to create characters the image error appeared, and also the skill points are being calculated wrong.

  9. #49
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    Welcome Prob

    I just loaded a blank campaign and connected a player instance and was able to create new characters without error.
    Are you doing the Character Creation steps in the right order?

    https://www.youtube.com/watch?v=AhF1...42QD9p&index=1

  10. #50
    yep, when you click on the + sign to add a new player, the error appears

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