Joshua Stream Pre
Page 11 of 11 First ... 91011
  1. #101
    Yeah, just a theme and the "always visible" one, I have tried again without them and it makes no difference.

  2. #102
    Yup, that works! Thanks very much HeckoX!

    I wonder why it happens ... but I guess I don't really care that much now it's fixed.

  3. #103
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    25,037
    Blog Entries
    1
    I cannot replicate this.
    CoC7E with no extensions -
    Dodge and Sanity get filled out at Stat entry time.
    Skills get auto-populated

  4. #104
    I can't either now, seemed to be a one-off though HeckoX seems to have had the same problem. I seem to have a way of fixing it in future so I guess this goes on the "not urgent" pile.

  5. #105
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    25,037
    Blog Entries
    1
    HeckoX and fruitbat are you guys running Masks?

  6. #106
    Quote Originally Posted by damned View Post
    HeckoX and fruitbat are you guys running Masks?
    Nope, a conversion of a published module called Star on the Shore.

  7. #107
    Quote Originally Posted by damned View Post
    HeckoX and fruitbat are you guys running Masks?
    Also nope from me.
    Only things I had loaded was Keeper's, Player's, and Does Love Forgive.
    However, in a different game with only Keeper's and Player's and zero extensions, the same issue was present; shutting down the client didn't work.
    So whatever it was, it doesn't seem to have been instance or session based.

    Considering some of the previous bugs I've reported, I know that the CoC ruleset has various issues with hardcoded values.
    Maybe an update shifted a reference to the existing 1920 era? This error would then only appear on campaigns that pre-existed the update, and thus used the old reference. So if you're trying to test on a newly created campaign, you would never be able to re-create the error, as FGU would set the new ref on campaign creation.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fallout 1

Log in

Log in