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  1. #11
    Quote Originally Posted by bratch9 View Post
    1. FGC runs onDragStart,onDrag and onDragEnd callbacks, FGU only does onDragStart and onDragEnd callbacks. Making tracking hard because onMove is not a replacement for onDrag. If you have multiple tokens selected and start a drag you will only get onDragStart,onDrag,onDragEnd events for the one token in the group you started the drag with... You will get onMove events for every token that moves. The onDrag and onMove callbacks are very different. The fact FGU is missing its onDrag I consider as a bug.


    ( 2. which is covered by the other thread but was listed as its an issue on a wider than these selected callbacks I'll cover on the other thread. )


    So this this has one issue, why is FGU missing its onDrag even callback ?
    Pretty sure in FGU you want onMove rather than onDrag

    EDIT: didn't read carefully enough! whoops

  2. #12
    Just did some research, and I verified that the onDrag events not firing in a simple extension. I will need to look into whether those can be re-enabled. However, if they begin to impact performance of LoS/lighting, I will need to remove again.

    Regards,
    JPG

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