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July 31st, 2021, 08:48 #1
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5E Dead instead of Dying in CT for NPCs
I'm wondering if there is an extension or way to have NPCs treated as dead instead of dying when they hit 0 HP. My main reason for wanting this is so CT skips them in the initiative order during battle once they reach 0 HP. Thanks.
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July 31st, 2021, 09:52 #2
I'm not sure the NPC status would make any difference to whether they are skipped or not. The skip option only skips NPCs that aren't visible on the CT. I don't think it matters if they are dead or not.
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July 31st, 2021, 11:06 #3
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There is a Skip Dead extension on Dmsguild that will do what you want.
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July 31st, 2021, 18:28 #4
There are also extensions that will replace dead NPCs with blood splatters. Depends on why you want to leave the dead NPCs around, I usually just delete them from the CT.
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July 31st, 2021, 21:29 #5
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August 1st, 2021, 03:57 #6
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I think I will try the Skip Dead extension. I just want to be able to have any dead NPCs out of the way without deleting them from the CT. Especially if they have any loot that needs to be checked for after the encounter.
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August 1st, 2021, 17:38 #7
Skip Dead pairs well with this free one, Clear Dead. https://www.fantasygrounds.com/forum...-5E-Clear-Dead While combat is active, skip dead bypasses any dead NPCs, and when combat is finished, you can click clear dead to remove all dead from the CT.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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August 3rd, 2021, 06:27 #8
At Mattekure said both those exts are good.
You can also look at Death Indicator
You can use this for NPC to not be dead, but also be dead when they die.
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