-
July 27th, 2021, 18:15 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,095
Release Updates for July 27th, 2021
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.
The following products have been updated:
Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
- [UPDATED] Chat version Release 18j
[ADDED] OK/Cancel embedded message functionality.
[ADDED] [DEV] ActorManager2.isHazard function.
[ADDED] Beginner Box Dev: Added level up class source selection.
[ADDED] ApplyAllEffects button to NPC and Hazard ability header if automation exists for the ability.
[FIXED] ApplyAllEffects not working correctly for hazards.
[FIXED] PC automation choice xref=... not populating selected value.
Alien the Roleplaying Game (Alien Roleplaying Game)
- [Fixed] Typo in Combat Tracker
Pathfinder 2 RPG - Age of Ashes AP 3: Tomorrow Must Burn (Pathfinder 2.0)
- [Fixed] Automation for Remnant of Barzillai's Haunted Form doesn't work correctly
Pathfinder 2 RPG - Age of Ashes AP 2: Cult of Cinders (Pathfinder 2.0)
- [Updated] Changed automation for Kyrion to be automatically applied.
- [Updated] Added automation for Kyrion's current state.
Starfinder RPG - Starfinder Armory (Starfinder)
- [Fixed] Item-Force Soles Now has the correct description.
2E Ruleset (2E Compatible)
- [Added] Encounter Table management, new option under NPC records window, "Random"
Pathfinder 2 RPG - Pathfinder Adventure Path #163: Ruins of Gauntlight (Abomination Vaults 1 of 3) (Pathfinder 2.0)
- [Added] Lighting for all player maps
Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E)
- [Added] - Automatically register temporary insanity when taking 5+ points of sanity loss in one go
- [Fixed] - Don't display Pulp Dodge when in edit mode and not pulp mode
- [Fixed] - Display problems on the Party Sheet
The House of R'lyeh (Call of Cthulhu)
- [Fixed] Incorrect links in the Jermyn House scenario
- [Fixed] Incorrect link to image in Jermyn House scenario
Explorer's Guide to Wildemount (D&D fifth edition)
- [Fixed] Missing Map 5.7 link in the reference manual.
- [Fixed] Link to Fort Venture player's map linking to GM map.
- [Updated] Created players map links in reference manual.
- [Fixed] Map pin to area H6 on Lower Hupperdook map doesn't open story element.
Deadlands Lost Colony (Savage Worlds)
- [Updated] Compatibility update
Titan Effect (Savage Worlds)
- [Updated] Compatibility update
Savage Worlds: Perilous Places & Serious Situations (Savage Worlds)
- [Updated] Compatibility update
Savage Worlds: Necropolis 2350 Player Guide (Savage Worlds)
- [Updated] Compatibility update
Deadlands: The Weird West: Archetypes 02 (Savage Worlds)
- [Updated] Compatibility update
Deadlands: The Weird West: Archetypes 01 (Savage Worlds)
- [Updated] Compatibility update
The Last Parsec: Scientorium (Savage Worlds)
- [Updated] Compatibility update
The Last Parsec: Leviathan (Savage Worlds)
- [Updated] Compatibility update
Savage Worlds: Fantasy Companion (Savage Worlds)
- [Updated] Compatibility update
Deadlands: the Weird West Companion (Savage Worlds)
- [Added] Arcane Background records
- [Updated] Compatibility update
Deadlands: The Weird West (Core Rules Book) (Savage Worlds)
- [Added] Arcane Background records
- [Updated] Compatibility update
Deadlands Reloaded: Player's Handbook (Savage Worlds)
- [Added] Arcane Background records
- [Updated] Compatibility update
Savage Worlds Adventure Edition: MiniSettings (Savage Worlds Adventure Edition)
- [Updated] Compatibility update
The Last Parsec: Eris Beta-V (Savage Worlds) (Savage Worlds)
- [Updated] Compatibility update
Savage Worlds Adventure Edition (Savage Worlds)
- [Added] Multiple Arcane Background support
- [Added] Arcane Background record sheet
- [Added] Identification support for Armor records
- [Added] Identification support for Weapon records
- [Added] Edge, Hindrance and Ability records support have sub-abilities
- [Added] "Action Card" effect. For instance [Action Card +1] to draw one additional action card
- [Added] "Load Strength" effect. For instance [Load Strength +1d] to increase load limit by one die type
- [Added] Highlight combat tracker combatant by right clicking or middle mouse clicking token on map
- [Added] Token on map can be dragged and dropped on combat tracker action card to include into the group
- [Added] Combat tracker will auto-scroll to active combatant
- [Added] Faction is shown in client combat tracker
- [Added] Global Effects window can be minimized
- [Updated] Combat tracker group is visible if any group member is visible
- [Updated] Combat tracker layout improvements
- [Updated] Combat tracker performance improvements
- [Fixed] PC Portrait missing when dragging from party sheet. Fixed
- [Fixed] Script error when dropping CT action card section. Fixed
- [Fixed] Bennies on party sheet are not updated. Fixed
- [Fixed] Modifications fields are not shown on armor records. Fixed
- [Fixed] Players cannot whisper with right click on PC portrait. Fixed
- [Removed] Option "PC Portrait: Show Power Points" removed
- [Removed] ArcaneManager.registerArcaneType, ArcaneManager.unregisterType and ArcaneManager.unregisterAll APIs deprecated
Crystal Heart (Savage Worlds Adventure Edition)
- [Added] Arcane Background records
- [Updated] Compatibility update
Savage Worlds Deluxe Ruleset (Savage Worlds)
- [Added] Multiple Arcane Background support
- [Added] Arcane Background record sheet
- [Added] Identification support for Armor records
- [Added] Identification support for Weapon records
- [Added] Edge, Hindrance and Ability records support have sub-abilities
- [Added] "Action Card" effect. For instance [Action Card +1] to draw one additional action card
- [Added] Highlight combat tracker combatant by right clicking or middle mouse clicking token on map
- [Added] Token on map can be dragged and dropped on combat tracker action card to include into the group
- [Added] Combat tracker will auto-scroll to active combatant
- [Added] Faction is shown in client combat tracker
- [Added] Global Effects window can be minimized
- [Updated] Combat tracker group is visible if any group member is visible
- [Updated] Combat tracker layout improvements
- [Updated] Combat tracker performance improvements
- [Fixed] PC Portrait missing when dragging from party sheet. Fixed
- [Fixed] Script error when dropping CT action card section. Fixed
- [Fixed] Bennies on party sheet are not updated. Fixed
- [Fixed] Modifications fields are not shown on armor records. Fixed
- [Fixed] Players cannot whisper with right click on PC portrait. Fixed
- [Removed] Option "PC Portrait: Show Power Points" removed
- [Removed] ArcaneManager.registerArcaneType, ArcaneManager.unregisterType and ArcaneManager.unregisterAll APIs deprecated
Support:
https://support.fantasygrounds.com/
-
July 27th, 2021, 18:46 #2
Starfinder RPG (Ruleset)
- [Fixed] Weapon arcs for ships not displaying correctly on PC Sheets
- [Fixed] When rolling an Ability check in the actions tab (via the cast action dialog) any bonuses from effects won't be included.
- [Fixed] Rolling weapon damage for a weapon with multiple instances of damage (let's call them) lines uses specialization bonuses for every one.
- [Added] Upgrade Slots and Weapon slots to items to track upgrades and weapons. Forge no longer needed and is player accessible
- [Fixed] The window template for theme abilities doesn't lock.
- [Fixed] Partysheet color showing red for skills with ranks
- [Fixed] Text spills over frame in Note records
- [Fixed] Armor ref table label widths are not wide enough
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks