Joshua Stream Pre
Page 18 of 20 First ... 81617181920 Last
  1. #171
    and just more filters...especially in the inventory...

  2. #172
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    5,676
    Blog Entries
    21
    Quote Originally Posted by houseofdexter View Post
    Yup...it's a pain point when things start to break...whether I need to even worry about the extension if it's not being loaded because of the ruleset...
    Extensions wonít automatically load just because you have it in your inventory and it is compatible with the ruleset your campaign is using. You only need to look at the extensions you have enabled when you load your campaign.

  3. #173
    Quote Originally Posted by ddavison View Post
    Extensions won’t automatically load just because you have it in your inventory and it is compatible with the ruleset your campaign is using. You only need to look at the extensions you have enabled when you load your campaign.
    I understand that...but when you have a batch of extensions with similar names...and some of them are for D&D 5E and the others are Pathfinder exclusive...When your searching for the culprit that is throwing the error or trying to decide if your going to keep the extension...It would be nice to filter out the ones that have no bearing on what your searching for...

  4. #174
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    5,676
    Blog Entries
    21
    Quote Originally Posted by houseofdexter View Post
    I understand that...but when you have a batch of extensions with similar names...and some of them are for D&D 5E and the others are Pathfinder exclusive...When your searching for the culprit that is throwing the error or trying to decide if your going to keep the extension...It would be nice to filter out the ones that have no bearing on what your searching for...
    You don’t have to manage the extension at all through the inventory. They automatically update and you don’t turn them off and on through the website, just when you load the campaign.

  5. #175
    Quote Originally Posted by ddavison View Post
    You don’t have to manage the extension at all through the inventory. They automatically update and you don’t turn them off and on through the website, just when you load the campaign.
    Sure you don't but there is bare minimum information about the extensions at the loader...and after it's loaded it's a back and forth with FGU and the loader...I use the Forge Inventory as a way to disable extensions that are definitely broken...so they don't show up in the loader...Now if the loader showed this information I wouldn't do this...but that's a whole different thread...

  6. #176
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    216
    I literally had to make a spreadsheet due to this and i only play pf1e now (so i disabled all my 5e forge items on forge so they donít show anymore). Canít imagine the annoyance if i was playing 2 or more rulesets uses ext in both. That were incompatible on 1. (Spreadsheet in my signature)
    55+ PF1e extensions I use, with links plus more I have tried.

    Add notes and alphabetize the Action Tab (not on Forge But one of my favorites)

    PF1e Effect List (BETA). PM me to edit. Includes: 3.5 Wiki - Aura Effect - Better Combat Effects - Extended automation and overlays - Live HP - Size Changes - Size Matters - Spell Failure - Remove Effect , and Temporal Fixation

    Discord Tag: Morenu#8382

  7. #177
    Quote Originally Posted by Morenu View Post
    I literally had to make a spreadsheet due to this and i only play pf1e now (so i disabled all my 5e forge items on forge so they don’t show anymore). Can’t imagine the annoyance if i was playing 2 or more rulesets uses ext in both. That were incompatible on 1. (Spreadsheet in my signature)
    Yup...just started the same thing...

  8. #178
    From my personal point of of view, because of the way (volume) gold is sold, crafters who sell for 499 instead of 500 are putting buyers into a position where they are going to have to buy 98 more 499 items to not end up with unspendable amounts of gold. I see several items for 499 that I would buy but decide not to buy because of this.

  9. #179
    Quote Originally Posted by esmdev View Post
    From my personal point of of view, because of the way (volume) gold is sold, crafters who sell for 499 instead of 500 are putting buyers into a position where they are going to have to buy 98 more 499 items to not end up with unspendable amounts of gold. I see several items for 499 that I would buy but decide not to buy because of this.
    Or you can just consider what you are buying is 500$ and not worry about the 1cent.
    -MrDDT
    Discord @MrDDT#0001

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Shared
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Option to Turn OFF Animated Dice Rolls

  10. #180
    Quote Originally Posted by MrDDT View Post
    Or you can just consider what you are buying is 500$ and not worry about the 1cent.
    True, and I could also throw away money just because, but I'm not likely to do that either.

    It is easier to just avoid 499 costs and invest in forge products that end in 00.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Dune 2d20

Log in

Log in