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September 10th, 2021, 12:46 #21
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September 10th, 2021, 13:33 #22
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i think the "adds to the immersion" argument is being misapplied. It is a misnomer that is often applied to special effects. What immersions is it adding to?
The immersion of watching a video game - sure?
Because it certainly does not add to the immersion of being in dark cavern, hunkered down behind a rock and dodging spears thrown by orcs.
Let's just call it what it is - "cooler". And "cooler" is subjective.Last edited by seycyrus; September 10th, 2021 at 13:35.
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September 10th, 2021, 13:42 #23
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While I understand the opinion/felling, I think that is a dangerous one to have while developing a product that now have competition on the market.
This feature is something that ADD and not REPLACE something in the product. The addition will not remove playerbase like yourself, but the lack off will for the ones that seek the feature. I myself doesn't use FGU in localplay anymore because of it, thereafter I don't buy modules anymore.
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September 10th, 2021, 13:47 #24
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I think you are letting your opinion dictates what is immersion for others? Maybe immersion is subjective? because I had my local players testify for me that they had more immersion when I used .webm maps with automatic ambience sounds. So yeah, for my group I can't call your quote of "certainly does not add to the immersion" as true =/
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September 10th, 2021, 13:50 #25
I agree, I was merely digressing... In my mind though, there's so many more players out there that have yet to use a VTT at all, what they are looking for is something that will simplify their normal game, for me that is not Foundry, and the amount of work that a GM needs to put down into Foundry to make it pretty and have moving backgrounds etc. is rather substantial, not to mention the modules and macros he/she needs to learn and understand. FGU is not simple either, but there are far less moving parts that could potentially hinder players, I'm suggesting that focus should lie on the low hanging fruit and only then start looking into the more flashy things, and when that change comes it will be integrated into the base platform and not hastily tacked on.
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September 10th, 2021, 13:57 #26
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I agree. That is why I just asked for a pipeline prediction and not to be implemented in the next patch release. While .webm is a feature that I'm needing right now, isn't something that need to be rushed. But the feedback of a possible implementation in the road ahead would be good enough to maintain my attention in FGU once more. For now, I'm using Foundry with success for my current need (but yeah, for automation it sucks, but because I'm using for local play, my players still roll physical dice, that way this part doesn't affect me much, but of course, it is far from being a perfect product )
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September 10th, 2021, 14:21 #27
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September 10th, 2021, 14:37 #28
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Just ask random players:
https://www.youtube.com/watch?v=Ir3sudq83eU
I'm pretty confident that a good number will tell you that it helps in the immersion of the reality of the scene.
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September 10th, 2021, 14:52 #29
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September 10th, 2021, 15:06 #30
Honestly, background sounds get me WAY more immersed in a scene than visual.
Paul Grosse
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