Thread: Announcing the FG Forge
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July 20th, 2021, 08:30 #21
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- Hong Kong
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I think thats the case if the creator has chosen that (ie: gets downloaded to Vault, rather than Extension folder), so the posts above explain...
I'm not sure I like this... does it mean we can't fix things, *even* if we bought it?
I can only see this creating more fragmentation as 100s of users scramble to upload fixes for the same extensions (like RimWorld's terribad implementation), this could be moderated by being a curated store, but I've not seen any company pull that off, even Steam binned it (eek)Last edited by Zygmunt Molotch; July 20th, 2021 at 08:43.
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July 20th, 2021, 09:56 #22
There is a filter for ruleset.
Report issues on the forums. It will be up to the author to release fixes and updates. 99.9% of users won't have a clue how to fix an issue. It's up to the author whether they add the files to the vault or allow the code to be viewed.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 20th, 2021, 10:04 #23
God bless SW . There is a bit of confusion on how crafters put subtypes for filtering but that totally fine. I am just so glad you have added this feature!!!!
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July 20th, 2021, 10:33 #24
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not an Accurate one ;-)
example: Token Height is listed as 5E, but actually supports multiple rulesets, including 3.5 and OGL, this could be corrected, I think
Report issues on the forums. It will be up to the author to release fixes and updates. 99.9% of users won't have a clue how to fix an issue.
It's up to the author whether they add the files to the vault or allow the code to be viewed
still, I'm hopeful! all progress is good progress!
congrats, let see how it goes!Last edited by Zygmunt Molotch; July 20th, 2021 at 12:00.
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July 20th, 2021, 11:47 #25
The extensions get downloaded if you hit the update button in the FG launcher
About the vault stuff: Well, the same holds for official modules and extensions (although the latter are rare in the FG shop) And you can always ask the corresponding dev whether or not they want to put something into the usual data folder I think most devs probably keep the data folder (or have a separate git distribution), and maybe more devs are attracted if they see that they can protect their code via the vaultMy extensions for 3.5e and Pathfinder
Bug reports please here
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July 20th, 2021, 12:22 #26
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not quite, let me show you in discord, as images are not shareable here
basically, I can only download from the search page, not from the extension page
I am thinking there is something not correct with cache and login tokens
maybe more devs are attracted if they see that they can protect their code via the vault
but sure, there's always a counter argument that it doesn't apply everywhere
bah I'm only grumbling, so it gets fixed! I do like FG very much, forward is always better
"squeaky wheels get greased"
still, happy to see how it plays out!Last edited by Zygmunt Molotch; July 20th, 2021 at 13:44.
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July 20th, 2021, 12:29 #27My extensions for 3.5e and Pathfinder
Bug reports please here
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July 20th, 2021, 13:19 #28
Tried to apply as a Crafter this morning but my application kept getting rejected as "invalid" until I clicked the "I want to sell things" checkbox and then gave it my Paypal and Tax ID.
Not sure if that's intentional, a bug, or just a really weird coincidence that my first 4-5 times submitting failed and just happened to work after checking that box and filling that extra info in. I plan to release all my stuff free so didn't expect I'd need to check that box.Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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July 20th, 2021, 13:34 #29
A nice feature would be a means to see all Forge items listed by a particular author, so if you like someone's work, it's easy to find their other stuff. Basically, a Profile page for authors with a link to their stuff.
Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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July 20th, 2021, 14:05 #30
I'm pretty sure the fact the "vault" being the default selection when creating a deliverable is why any "free" stuff currently has it set (by mistake as dev was not aware what it actually did). As for intentionally setting it? No clue of the reasoning as extensions are usually things people modify as part of the reason for grabbing them. If the author doesn't want you to modify or see their deliverables though (intentionally chose vault) that is their choice as seller. This can be especially true when dealing with art or other proprietary stuff. Your choice as customer is to ask them to change it to "data" so the .ext/.mod is available to you - live with the authors choice - or don't get that product.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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