Thread: CoreRPG: The One Ring 2e
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July 19th, 2021, 07:57 #1
CoreRPG: The One Ring 2e
There is now a version of the ruleset for The One Ring 2nd Edition available in the CoreRPG section of my Rulesets Google Drive folder.
Current version: 0.4
TheOneRing2e.pak - put this file in the rulesets folder of your Fantasy Grounds data folder.
The current functionality is parity with the current 1st Edition version (Character sheet, NPC sheet, Combat tracker), plus base CoreRPG functionality.
Current ideas for improvements:
- 2nd Edition Dice Mechanics. Currently the dice mechanics are based on the 2st Edition. I have to work out how to modify the dice rolled before the roll occurs instead of the dice results to support the Favoured/Ill-favoured mechanic and bonus/penalty success dice - available on character sheet in version 0.3
- Item Sheet: Add fields for weapon damage, edge, injury.
- Item Sheet: Add fields for armour rating and shield bonus.
- Character Sheet: Update weapon/armour/shield values on the character sheet when drag-drop an item to the inventory.
- Party Sheet: Add Travel roles and journey tracking to the party sheet.
- Add Reference Library options (Cultures, Callings, Traits, Fell Abilities) to the sidebar.
Known Issues:
- Changing stance on the combat tracker doesn't change the stance on the character sheet. Stance bonus/penalty dice are not applied appropriately to the weapon skill rolls.
- Workaround: Change stance on the character sheet. This sets the stance correctly in the combat tracker and ensures bonus/penalty dice are applied.
Last edited by Valarian; April 26th, 2022 at 06:34. Reason: Version 0.4 - deprecated getActor, inventory load calcs
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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July 19th, 2021, 08:02 #2
Character Sheet
Character Sheet Tabs & Changes
- Main: Changes for the 2nd Edition attributes. Total Endurance and Hope are now set here and copied to read-only fields in the Endurance and Hope frames.
- Combat: Changes for 2nd Edition.
- Abilities: not much changed here other than the Endurance and Hope frames.
- Inventory: Same as for 1st Edition and kept close to CoreRPG.
- Other: Currently the same as for 1st Edition. This will change as the party sheet enhancement becomes available.
- Log: The Tale of Years is currently the same as for 1st Edition and has added a link field for linking your log to Notes.
- Notes: This is CoreRPG.
Character sheet dice handling is updated for 2nd edition.
- The favoured checkbox (circle icon) will add an additional d12 and discard the lowest result.
- The ill-favoured checkbox (eye icon) will add an additional d12 and discard the highest result.
- Bonus/penalty dice can be added from the modifier area on the main and combat tabs.
- For weapon skills, the combat stance adds a bonus die for Forward stance and a penalty die for Defensive stance.
- Weary condition ignores results of 1 to 3 on the Success dice (d6s).
- Miserable condition will show an automatic failure for a roll if an Eye is rolled.
- Rolling a G-rune will show an automatic success.
- Target numbers are added for the appropriate attribute and Success/Failure shown against the roll.
- Where a target is selected in the combat tracker, the parry score of the target will be added to the body TN for weapon skill rolls
- Protection tests do not yet have a link to the weapon injury rating for the opponent. Protection test totals will have to be checked manually against the weapon injury rating.
Last edited by Valarian; August 11th, 2021 at 15:38. Reason: Updated for version 0.3
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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July 19th, 2021, 08:07 #3
NPC Sheet
The NPC Sheet has changed slightly from the 1st Edition version. The skills section has gone in line with 2nd Edition. The Might and Resolve/Hate score are shown.
- Foe: The NPC is an Adversary and the Hate score is shown. The reference fields at the bottom of the sheet are labelled as Fell Abilities. Adversaries roll skills using the G-Rune as zero and the Eye of Sauron as 10.
- Neutral/None: The NPC is shown with the Resolve score and the reference fields at the bottom are labelled as Fell Abilities. They roll skills using the G-Rune as zero and the Eye of Sauron as 10.
- Friend: The NPC is a potential ally. The NPC is shown with the Resolve score and the reference fields at the bottom are labelled as Traits. The reference fields at the bottom are labelled as Traits. Allies roll skills using the G-Rune as 10 and the Eye of Sauron as zero.
Both Note and Reference Text reference links are allowed as drag/drop in the reference fields.Last edited by Valarian; July 19th, 2021 at 08:23.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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July 19th, 2021, 08:15 #4
Combat Tracker
The GM combat tracker view is much the same as in 1st edition with the following changes.
- Initiative is now calculated on Stance + Battle skill (rather than Wits attribute).
- Player character Parry now shows the TN to hit the character rather than the modifier. The shield score will modify this if the character is using a shield.
- NPC parry still shows the modifier to the to-hit number based on the character's Strength TN.
For player characters, the combat tracker entry shows values linked to the character sheet.
- Stance: stance (for initiative order)
- End: current endurance (the left hand endurance value on the character sheet)
- Ftg: current load (for noting when the character becomes weary)
- Parry: parry (for determining to-hit value)
- Shield: shield bonus (for determining to-hit value)
For NPCs, the combat tracker shows copies of the values on the linked NPC sheet. When rolling for an NPC with zero hate, the GM should tick the Weary box before making their roll. This will discount the 1-3 values on the skill dice.
- Stance: stance (for initiative order)
- End: current endurance
- Ftg: current hate/resolve (for noting when the NPC becomes weary)
- Parry: parry (for determining to-hit value)
- Shield: (won't show a value as shields for NPCs has been removed)
The client view now shows the stance as well as the turn order. The stance is linked to Combat Stance value on the character sheet combat tab. The player can switch their stance from their character sheet, and this will be reflected on the combat tracker.
Note: If the turn order is hidden on the client side then the stance ordering isn't updated. Setting it to "On" or "Friendly" will order the characters into their stance orders. If set to "Friendly" the NPCs are shown in attribute level order, but the attribute level value is hidden.Last edited by Valarian; July 19th, 2021 at 08:26.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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July 19th, 2021, 11:55 #5
Great work!
Previously: MurghBpurn
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August 3rd, 2021, 16:19 #6
Thank you so much for doing this!
By the way, in testing I've noticed that I cannot drag/drop from the NPC window to roll for their Protection (brings up a ton of errors)!FGC Standard Licence, FGU demo
Time zone: GMT+0
Rulesets Played: DND 5e, CoC, D6, D20, limited experience with RM, WHRPG
Licence holder since 2008, coming back from a few year's break (kids, argh!)
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August 6th, 2021, 06:47 #7Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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August 11th, 2021, 15:29 #8
Version 0.3 is available, which has updated 2nd edition dice handling for the character sheet.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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August 11th, 2021, 15:35 #9
Excellent! Going to give it a try now.
Previously: MurghBpurn
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August 20th, 2021, 09:24 #10
Used this for two sessions now and all seems good, thanks for the work. Are you going to add favoured/illfavoured to the NPC sheet, also bonus dice?
Previously: MurghBpurn
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