DICE PACKS BUNDLE
Page 3 of 7 First 12345 ... Last
  1. #21
    After the update from today, I can see some artifacs when switching the modes on characters with large spell lists (Level 11 PC). This is tested with no extensions and doesn't seem to happen in 5E, thus I post here.

    1. Create a new character.
    2. Give that character some wizard levels (mine has 11)
    3. Drag a few dozen spells over and prepare spells for an adventuring day.
    4. Cycle through the modes. When cycling from combat to another mode, you can see artifacts of other spells benath the character sheet.


  2. #22
    Thanks for reporting.

    Can you post a XML export of that character for me to test with?

    Thanks,
    JPG

  3. #23
    Quote Originally Posted by Moon Wizard View Post
    Thanks for reporting.

    Can you post a XML export of that character for me to test with?

    Thanks,
    JPG
    Had to sleep in the meantime. See attached XML.
    Attached Files Attached Files

  4. #24
    Thanks for the sheet. Hoping to be able to dig in on this over the next week; since it's most likely an engine-level issue.

    Regards,
    JPG

  5. #25
    In the combat tab the "stat" values/labels don't update anymore and only show 0.
    In the picture I have 14 Dex but the "Base" shows as 0, same for saves. It also doesn't update when I cycle through it, though the end value is correct on the left side.

    This is in a fresh campaign with no extensions of course.


  6. #26
    Thanks, was able to locate the issue, need some time testing it to ensure any other control using the template works properly with the changes.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #27
    I've pushed @superteddy57's fix as part of the fixes today.

    Regards,
    JPG

  8. #28
    The bite damage on the statblock of the gibbering mouther is not working.

    It's written like this Bite +4 melee (1) but only outputs actual damage if you either specify all damage types manually (1 bludgeoning, piercing, and slashing) or write it as dice (1d1).

  9. #29
    This should be fixed with today's update for Pathfinder, Starfinder, D&D 3.5E, and d20 Modern.

    Regards,
    JPG

  10. #30
    I do not know whether I search in a wrong way, but it looks like that the 3.5E Monster manual does not list any of the true dragons Neither chromatic nor the metal ones

Page 3 of 7 First 12345 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in