Thread: Official 3.5e Bug Report Thread
-
February 24th, 2023, 01:11 #21
After the update from today, I can see some artifacs when switching the modes on characters with large spell lists (Level 11 PC). This is tested with no extensions and doesn't seem to happen in 5E, thus I post here.
1. Create a new character.
2. Give that character some wizard levels (mine has 11)
3. Drag a few dozen spells over and prepare spells for an adventuring day.
4. Cycle through the modes. When cycling from combat to another mode, you can see artifacts of other spells benath the character sheet.
GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
-
February 24th, 2023, 02:01 #22
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,105
Thanks for reporting.
Can you post a XML export of that character for me to test with?
Thanks,
JPG
-
February 24th, 2023, 14:35 #23GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
-
February 27th, 2023, 09:47 #24
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,105
Thanks for the sheet. Hoping to be able to dig in on this over the next week; since it's most likely an engine-level issue.
Regards,
JPG
-
March 9th, 2023, 13:49 #25
In the combat tab the "stat" values/labels don't update anymore and only show 0.
In the picture I have 14 Dex but the "Base" shows as 0, same for saves. It also doesn't update when I cycle through it, though the end value is correct on the left side.
This is in a fresh campaign with no extensions of course.
GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
-
March 9th, 2023, 14:33 #26
Thanks, was able to locate the issue, need some time testing it to ensure any other control using the template works properly with the changes.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
March 9th, 2023, 16:06 #27
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,105
I've pushed @superteddy57's fix as part of the fixes today.
Regards,
JPG
-
March 20th, 2023, 15:14 #28
The bite damage on the statblock of the gibbering mouther is not working.
It's written like this Bite +4 melee (1) but only outputs actual damage if you either specify all damage types manually (1 bludgeoning, piercing, and slashing) or write it as dice (1d1).GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
-
March 29th, 2023, 02:04 #29
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,105
This should be fixed with today's update for Pathfinder, Starfinder, D&D 3.5E, and d20 Modern.
Regards,
JPG
-
April 29th, 2023, 11:03 #30
I do not know whether I search in a wrong way, but it looks like that the 3.5E Monster manual does not list any of the true dragons Neither chromatic nor the metal ones
My extensions for 3.5e and Pathfinder
Bug reports please here
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks