Thread: CoreRPG - High Variance
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July 16th, 2021, 22:50 #1
CoreRPG - High Variance
High Variance is an extension for CoreRPG which changes the results of the dice to the more extreme end of the spectrum.
Cursed Dice
All 20s on a d20 roll will be changed to 1
Blessed Dice
All 1s on a d20 roll will be changed to 20
Crit Fumble
All rolls on a d20 at or above the Critical Fumble Line will be changed to 20. All rolls below the Critical Fumble line will be changed to 1
High Variance
The overall average of the result is the same but possible outcomes shifted to the extremes. Possible results on dice are as follows.
d4 - 1,1,4,4
d6 - 1,1,2,5,6,6
d8 - 1,1,2,3,6,7,8,8
d10 - 1,1,2,2,3,8,9,9,0,0
d12 - 1,1,2,2,3,4,9,10,11,11,12,12
d20 - 1,1,1,2,2,3,3,4,5,6,15,16,17,18,18,19,19,20,20,20
Global Settings
The global settings chan be changed in the settings menu
- Dice Set Dice set as described above or off (default)
- Apply to Actors Apply the dice set to all actors, friends only, foes only
- Apply to Rolls Which rolls to apply to. DMG/HEAL only applies to High Variance dice set
- CritFumble Line The value at which the Critical Fumble dice set determines success or failure
Effects
Effect
Effects can be applied to indvidual actors and will override the global setting for this actor. Effects are formatted as follows
(label); HVROLL: (type); CRITLINE: (N)
(label) is type of one of the following:
- highvariance
- blesseddice
- curseddice
- critfumble
HVROLL is optional and will use the global setting if omitted. If used the type must be one of the following:
- all
- d20
- atkdmgheal
- dmgheal
- dmg
CRITLINE is optional and will use the global setting if omitted. If used the type must be a number between 1-19. Only applies to dice type critfumble
Notes
- This extension does not change the graphical numbers displayed on the dice, only the results
- Changes in rolls only apply to rolls that have an actor source. Rolls not rolled from a character sheet will not be modified.
Last edited by rhagelstrom; July 21st, 2021 at 00:57. Reason: Ext removed. Found in Forge
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July 17th, 2021, 16:43 #2
Yet another neat contribution, thanks!
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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July 17th, 2021, 20:38 #3
Tested the curseddice in 4e. Works. Going to add it to a cursed item in conjunction with Equipped Effects. Muhahaha ;-)
Thanks!
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July 17th, 2021, 21:33 #4
- Join Date
- Jan 2017
- Posts
- 312
I am trying to figure out what a Critical Fumble Line is. Is it when they roll a 1 or a 20 and then it affects the second roll?
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July 17th, 2021, 22:18 #5
It should be. d20 roll >= Critical Fumble line changed to a 20, and the rest are changed to a 1
This came out of one of my games where an NPC sold the party a drug called Crit which lasts for 1 hr and has withdraw symptoms. It's was described as for daredevils and dreadnoughts and go big or go home. The party still has it in their inventory but are scared to try it. Guess they don't trust the DM
To add to this:
Blessed and Cursed came about because of some Dark Power power ideas I had with my Curse of Strahd
High Variance came about from a twitter post by Chris Perkins and Wyrmwood did a kickstarter https://www.kickstarter.com/projects...od/descriptionLast edited by rhagelstrom; July 17th, 2021 at 22:30.
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July 17th, 2021, 22:38 #6
- Join Date
- Jan 2017
- Posts
- 312
Wait, so they only roll 1's and 20's! LOL that is the best!
thanks for the info, so cool! (thanks for sharing the ext)
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February 19th, 2023, 21:46 #7
Version Update: 1.1
Updated DB calls for how SW wants them with the incoming update
Added Luacheck for automated code analysis for errors/warning
Code Formatting
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May 2nd, 2023, 01:58 #8
- Join Date
- Jan 2021
- Posts
- 3
Hi, sorry, i don't understand to use this extension on my campaign to ded 4 in fantasy ground. I'm sorry for my bad english
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January 17th, 2024, 17:13 #9
Checking to see if this extension is still available. I seem to get an error message when using it.
[1/17/2024 11:03:02 AM] CAMPAIGN: test High Variance
[1/17/2024 11:03:02 AM] RULESET: PFRPG
[1/17/2024 11:03:02 AM] NETWORK STATUS: [Server] [Connected]
[Server Type - CLOUD - PUBLIC]
[1/17/2024 11:03:09 AM] MEASURE: RULESETS LOAD - 7.1019063 - PFRPG
[1/17/2024 11:03:09 AM] MEASURE: EXTENSIONS LOAD - 0.0020026 - 1
[1/17/2024 11:03:17 AM] MEASURE: MODULE LIST BUILD - 7.2099691 - 127
[1/17/2024 11:03:17 AM] MEASURE: REFRESH IMAGE ASSETS - 0.0605435
[1/17/2024 11:03:17 AM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0246577
[1/17/2024 11:03:17 AM] MEASURE: REFRESH TOKEN ASSETS - 0.0705001
[1/17/2024 11:03:17 AM] MEASURE: ASSET LIST BUILD - 0.1557013
[1/17/2024 11:03:18 AM] MEASURE: LOAD - PART 1 - 15.3758556
[1/17/2024 11:03:19 AM] RULESET: Pathfinder (1E) ruleset (2023-12-12) for Fantasy Grounds
Copyright 2023 Smiteworks USA, LLC
[1/17/2024 11:03:19 AM] RULESET: Dungeons and Dragons (3.5E) ruleset (2023-12-12) for Fantasy Grounds
Copyright 2023 Smiteworks USA, LLC
[1/17/2024 11:03:19 AM] RULESET: Core RPG ruleset (2023-12-28) for Fantasy Grounds
Copyright 2023 Smiteworks USA, LLC
[1/17/2024 11:03:19 AM] EXTENSION: High Variance v1.1\rby Ryan Hagelstrom 2021
[1/17/2024 11:03:20 AM] MEASURE: LOAD - PART 2 - 1.9886653
[1/17/2024 11:06:12 AM] MEASURE: MODULE LOAD - 3.0312556 - Pathfinder Core Rules
[1/17/2024 11:08:19 AM] Campaign saved. (0s)
[1/17/2024 11:08:34 AM] MEASURE: MODULE LOAD - 3.9018837 - Pathfinder Bestiary
[1/17/2024 11:09:40 AM] [ERROR] Script execution error: [string "HighVariance:..ager_actionsHighVariance.lua"]:193: attempt to index local 'die' (a number value)
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January 20th, 2024, 21:32 #10
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