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  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,079

    Release Updates for July 13th, 2021

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
    • [Fixed] Class drops with a class feature name that matches a core spell name adds both to the char sheet. For example, the dwarf feature 'Slow' adds the slow spell to the Actions tab.


    Pathfinder 2 RPG - Pathfinder Adventure Path #164: Hands of the Devil (Abomination Vaults 2 of 3) (Pathfinder 2.0)
    • [Fixed] Some missing doors on the final level.
    • [Fixed] Locked state added to the appropriate doors.
    • [Added] Lighting added through all 4 player maps.
    • [Added] Created a new hazard entry with automation for easier application.


    Pathfinder 2 RPG - Bestiary 2 (Pathfinder 2.0)
    • [Updated] Updated to reflect the Errata released by Paizo


    Index Card RPG (Index Card Roleplaying Game)
    • [Fixed] Fixed a number of missing or broken characters


    D&D The Rise of Tiamat (D&D fifth edition)
    • [Fixed] Missing occluders on one map


    D&D Tomb of Annihilation (5E) (D&D fifth edition)
    • [Fixed] Melee attack on one creature


    Pathfinder 2 RPG - The Fall of Plaguestone (Pathfinder 2.0)
    • [Fixed] Reference Items not showing up in the Items area
    • [Updated] Created automation scripts for Hazards


    Odyssey of the Dragonlords (5E Compatible)
    • [Fixed] Updated Classic to Unity translation issues.


    Pathfinder RPG - NPC Codex (Pathfinder RPG and D&D 3.5/ OGL)
    • [Removed] published version, to be replaced by a brand new conversion
    • [Added] a new conversion, same data, new look
    • [Added] npc image have a colored background (instead of white)
    • [Added] ~700+ special image (banner, etc)
    • [Added]created NPC for all the companion in the book (at their different level as presented)
    • [Added] Created NPC for all the iconic characters
    • [Added] Token for the iconic characters
    • [Added] Encounters
    • [Added] table of link to search specific NPC more easily in the book


    Creature Codex (5E Compatible)
    • [Fixed] Em dashes changed to en dashes.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Starfinder RPG (Ruleset)
    • [Fixed] Kinetic damage against Incorporeal actors does not produce a RESISTED chat output
    • [Fixed] Sonic damage produces an error


    Cypher System (Ruleset)
    • [Fixed] Charsheet inventory tab's iedit button was hiding under the iadd button.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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