Thread: DND5 Unarmed combat
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July 8th, 2021, 16:04 #1
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DND5 Unarmed combat
It's easy to make unarmed attack (create new weapon), but I want to make grappling or shoving attack and automate it with FGU. How to make it?
Also if I make weapon like poisoned weapon how can I add saving roll for poison. I tried SAVE:STR but it seems not working.
you try to seize the target by making a grapple check, a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use).
If you succeed, you subject the target to the grappled condition (see appendix A). The condition specifies the things that end it, and you can release the target whenever you like (no action required).
Escapěng a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.
Mověng a Grappled Creature.When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
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July 8th, 2021, 16:11 #2
MOD: moved to 5E forum. Please ask ruleset specific questions in the ruleset specific forum.
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July 8th, 2021, 16:18 #3
I don't think you can automate this completely (i.e. the save every turn). But you need to make the grapple attacks as actions, not as weapons. Then you can put in save and effects that go with them.
You should be able to get the details of how do do this on one of these pages;
https://fantasygroundsunity.atlassia...et#Actions-Tab
https://fantasygroundsunity.atlassia...yer-Characters
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 8th, 2021, 16:18 #4
You can't automate skill checks or force an actor to make one. It has to be done manually.
To force a saving throw create a cast effect. See here for more details on creating a cast https://fantasygroundsunity.atlassia...on#Cast-Dialog
These videos may also help https://www.fantasygrounds.com/forum...-Videos-for-5EIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 8th, 2021, 23:25 #5
The Generic Actions Extension on the DMsGuild does exactly that and works perfectly. I use it in every 5e campaign.
https://www.dmsguild.com/product/318...reRPG-rulesetsUltimate License Holder
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