STAR TREK 2d20
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  1. #11
    Quote Originally Posted by kevininrussia View Post
    Is this the effects window you are talking about? I'm not seeing any change to it in 4e. Tested in Core and didn't see a change too but maybe I'm not clear on what to look for.

    You need more effects. It won’t show until you have over 100 or so
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  2. #12
    Oh, I understand now. Shows up in my campaign. Very nice.


    I hope one day the devs will add GROUP to this panel :-)

  3. #13
    You can always add it to the suggestion box. See the link in my signature.
    Dominic Morta
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  4. #14


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  5. #15
    Quote Originally Posted by superteddy57 View Post
    You can always add it to the suggestion box. See the link in my signature.
    Did that a while ago 

    https://fgapp.idea.informer.com/proj/?ia=136271

  6. #16
    Quote Originally Posted by superteddy57 View Post
    You can always add it to the suggestion box. See the link in my signature.
    Thank you so much for pointing this out to us (I've known about this for a while and use it).

    Having said that, my main issue with this list of ideas is that the list is massive and not edited to say what is done, doubled up ones, and what is still current.

    So out of the 1000s of suggestions only a few can be seen. Then also some of those require say 1000 man hours for 1 idea, but 1 man hour of coding for another. This 1 hour coding idea might only have 100 up votes but the awesome 1000 man hour idea might have 1000 up votes. Thus the people will never up vote the 1 man hour idea because they wont see it in the 1000s of suggestions.
    Which means this idea, which could quickly be put into FGU gets lost in the shuffle of 1000s of ideas. Might even seem not that important.


    I mean I have 100 exts running. I can't even see the full name of the EXTs on the loader, I have to guess what some of them are named. This just seems like a super easy fix for some things that take almost no effort in coding and should be fixed/coded into FGU.


    Thanks again for all your hard work and keep cranking along guys. Love you guys, just wanted to toss my 2 cents out there. What you guys are doing is not going unnoticed and do not think that because I'm critiquing some things means I'm unhappy that you all have done great work on your product.

  7. #17
    Its all definitely a balancing act, and not an easy one at that. Take this extension as an example, barring use of a handful of DMsG products, I wonder how many users have enough in the way of custom effects to justify paging?

    Plus there isn't always a linear relationship between perceived complexity of a feature and the effort required to implement it. In the case of Bartender, hiding the shortcut icon from the hotkey was pretty trivial and only took a few minutes to sort out, whereas hiding the dice would take take days to accomplish and might require specialized code for each ruleset.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  8. #18
    Well that was already answered. Anyway, love this thing. And if you use any of Aridhro's 5E products - and plan to play around in custom effects yourself in addition to these - then this will be very handy. You need 100's to make it a true must have.
    Last edited by SilentRuin; July 8th, 2021 at 20:14.
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  9. #19
    Quote Originally Posted by superteddy57 View Post
    You can always add it to the suggestion box. See the link in my signature.
    I asked you once about this and you said you had plans to do something about custom effects window. But this is something people can use now - till you actually deliver whatever that was you told me about way back when I asked.
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  10. #20
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    Quote Originally Posted by MrDDT View Post
    Thank you so much for pointing this out to us (I've known about this for a while and use it).

    Having said that, my main issue with this list of ideas is that the list is massive and not edited to say what is done, doubled up ones, and what is still current.

    So out of the 1000s of suggestions only a few can be seen. Then also some of those require say 1000 man hours for 1 idea, but 1 man hour of coding for another. This 1 hour coding idea might only have 100 up votes but the awesome 1000 man hour idea might have 1000 up votes. Thus the people will never up vote the 1 man hour idea because they wont see it in the 1000s of suggestions.
    Which means this idea, which could quickly be put into FGU gets lost in the shuffle of 1000s of ideas. Might even seem not that important.


    I mean I have 100 exts running. I can't even see the full name of the EXTs on the loader, I have to guess what some of them are named. This just seems like a super easy fix for some things that take almost no effort in coding and should be fixed/coded into FGU.


    Thanks again for all your hard work and keep cranking along guys. Love you guys, just wanted to toss my 2 cents out there. What you guys are doing is not going unnoticed and do not think that because I'm critiquing some things means I'm unhappy that you all have done great work on your product.
    There's a bunch of filters which you can use to filter the ideas. Also there's no correlation between popularity and whether something will get added. As noted elsewhere a suggestion with two votes could easily find it's way into the code because it doesn't take long to implement. Most of the top voted ones are already on the devs todo list (look at who made the initial suggestion).
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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