FG Forge
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  1. #21
    Quote Originally Posted by SilentRuin View Post
    I asked you once about this and you said you had plans to do something about custom effects window. But this is something people can use now - till you actually deliver whatever that was you told me about way back when I asked.
    We do not provide timelines or ETA's on when a feature will be added. I work on various projects throughout the week and balance bug fixes for the rulesets I monitor. As you pointed out, some individuals may like to have it now, but other projects take priority. That does not mean they are not on my list of things to get completed or prototype.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  2. #22
    Quote Originally Posted by MrDDT View Post
    I mean I have 100 exts running. I can't even see the full name of the EXTs on the loader, I have to guess what some of them are named. This just seems like a super easy fix for some things that take almost no effort in coding and should be fixed/coded into FGU.
    That got already adjusted: Simply hover over the extension's name, then there will be a tooltip with the full name

  3. #23
    I'm getting an error when changing an effect parameter then clicking on another effect.
    No other extensions loaded
    Example
    in Custom Effect there is an effect: ATK: 1
    Change it to ATK: 2
    Then click on another effect line
    ERROR


  4. #24
    Quote Originally Posted by kevininrussia View Post
    I'm getting an error when changing an effect parameter then clicking on another effect.
    No other extensions loaded
    Example
    in Custom Effect there is an effect: ATK: 1
    Change it to ATK: 2
    Then click on another effect line
    ERROR

    Getting it also but if I use "tab" after updating the effect no error.
    It's when I click somewhere else the error pops up. It doesnt cause any problems just throws an error.

  5. #25
    If a clicked on control is deleted when focus changes, it will generate that error. This can potentially be fixed in the extension.

    The next FGU release will also include some reordering of events to handle standard processing before triggering focus change events for text fields, which should prevent this particular error for that combination of actions.

    Regards,
    JPG

  6. #26
    I think I have identified which part of the extension code is resulting in the error. The extra info was super helpful in doing so Moon Wizard, so thank you very much.

    It is a bit of a tricky situation, so might take a bit to work out a solution. I'll get one up as soon as I can, sorry for the inconvenience in the mean time.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  7. #27
    Has this extension now been merged into Core RPG? It doesn't look like it's required anymore at any rate.

  8. #28
    Quote Originally Posted by knorbet77 View Post
    Has this extension now been merged into Core RPG? It doesn't look like it's required anymore at any rate.
    Yep, pretty cool huh?

  9. #29
    If it's been merged, then it shouldn't still be offered as a download on Forge and people can stop selecting it for their campaign.
    @MeAndUnique can you confirm it's been merged?

  10. #30
    According to the patch notes this functionality has indeed been added to CoreRPG. It should not be active in the Forge any more, though I'm currently on vacation so I can't really test how that functions on the user's end when updating.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

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