Thread: FG Usage Statistics Q3 2018
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October 16th, 2018, 23:37 #1
FG Usage Statistics Q3 2018
Doug! How could you share with Morrus before sharing with us?
https://www.enworld.org/forum/showth...t-Usage-Report
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October 17th, 2018, 11:46 #2
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How does it work? Counting all Ultimate connections, running a loaded campaign for more than 5 minutes? Does it include GM prep sessions as well, or will it only count when player client‘s connect, too? What if prepping is done w/o network? Questions over questions...
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October 17th, 2018, 12:32 #3
You know, what I'd like to see in addition to the game's played (& yes, I'm biased - reason for being so in 5... 4... 3...) is which Extensions get used - if its possible to pull up this info.
(My ego is running rampant at the moment - obviously I'd like to think that the DOE's would be at the top of the lists - or near the top, anyway).
But putting aside my ego, I think such a piece of graph-porn (as @Nylanfs puts it) would be useful for the FG Community to see and perhaps discover Extensions that they weren't aware of.
Anyone else agree? Or disagree, for that matter?Dulux-Oz
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October 17th, 2018, 14:37 #4
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October 17th, 2018, 15:21 #5
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Understanding how those are calculated would bring those figures down quite abit.
E.g. 503k player connection sessions for 5E, divided by 12 months, divided by average of 5 Players, divided by bi-weekly playing would be 503k/12/5/2= 4191, rougly 4000 adventures played a month. Sounds different then 503000.
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October 17th, 2018, 15:29 #6
I think those numbers are sessions not number of players connecting. So anything with 1 player or more.
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October 17th, 2018, 17:05 #7
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As JohnD clarified, this is sessions, not players.
I’d have to circle with Doug to see the exact process if needed, but I believed we talked about only including sessions longer than 1 hour with at least 1 player in addition to GM. I could be off on the exact formula though, since it has been a couple years since I looked at.
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October 17th, 2018, 17:42 #8
Also, my understanding it is only sessions that either use the alias or has a free player connect (therefore causing the session to perform an ultimate license check).
So, it does not include sessions of standard licenses only that use a direct IP address to connect.
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October 17th, 2018, 17:44 #9
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how many of those connections are reconnects because FG choked, a map wouldn't load, the books wouldn't load, etc, and the player had to leave and come back
or a ISP problem that caused internet drop-age and a reconnect was required?
you have to remove those outliers before doing the calculations on the 503k number. say 20% were reconnects for one reason or another as 1 out of 5 players had a problem loading something during the game then you are down to 400k before doing any of the math.
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October 17th, 2018, 17:49 #10
They are not reconnects, they are sessions. So the only outliers would be when the GM ends the session (after it has been running long enough with players) and then restarts the session and it runs with players long enough to be counted a second time.
But, all this data is really only designed to show relative growth and comparison to previous data sets. It's not detailed enough to try and draw other comprehensive conclusions from it.
Note, the link I provided has more data than just the one graph I linked here.
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