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  1. #1

    Weather Generator

    This product is available on DMsGuild.
    https://www.dmsguild.com/product/360...iate_id=712946

    The skies are unpredictable and wild, and often treacherous to explorers. Weather has the potential to change on each watch (a four hour period), but won’t necessarily do so. The weather on a given watch has three basic components: precipitation, wind speed, and temperature. Each of these is randomly determined each watch, based on region, season, and the previous watch. The GM may also select an option directly, of course.

    This extension for Fantasy Grounds Unity allows the DM to generate up to a 10 day weather forecast, with six 4-hour periods per day. Weather is generated using some initial conditions that the DM sets, and using any previous time periods forecast.

    The forecast includes Precipitation, Wind speed, and Temperature which are all affected by the Region, Season, Time of Day and previous forecasts.

    This extension is ruleset agnostic, and should work in all CoreRPG based rulesets. The weather generator can be accessed from the Party Sheet.



    Demo Video
    Last edited by mattekure; June 8th, 2021 at 02:18.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  2. #2
    This is awesome!! I'm assuming that this will not work with FGC as you tagged it for FGU. It's a definite buy for me once my group moves to FGU...

  3. #3
    Quote Originally Posted by Dax Doomslayer View Post
    This is awesome!! I'm assuming that this will not work with FGC as you tagged it for FGU. It's a definite buy for me once my group moves to FGU...
    I have not done any testing with it in FGC, but I dont see any reason it wont work. It doesnt really touch any of the ruleset code except for the tiny integration into the party sheet. The rest is all entirely self contained code.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  4. #4
    Hmm, other than some alignment issues, it seems to work fine in Classic.

    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  5. #5
    My first thought when you announced you made your Weather Control Device !!!!

    People who played red alert 2 will get it !?

    Last edited by vaughnlannister; June 9th, 2021 at 19:08.

  6. #6
    Answered my own question

  7. #7
    Quote Originally Posted by mattekure View Post
    This product is available on DMsGuild.
    https://www.dmsguild.com/product/360...iate_id=712946

    The skies are unpredictable and wild, and often treacherous to explorers. Weather has the potential to change on each watch (a four hour period), but won’t necessarily do so. The weather on a given watch has three basic components: precipitation, wind speed, and temperature. Each of these is randomly determined each watch, based on region, season, and the previous watch. The GM may also select an option directly, of course.

    This extension for Fantasy Grounds Unity allows the DM to generate up to a 10 day weather forecast, with six 4-hour periods per day. Weather is generated using some initial conditions that the DM sets, and using any previous time periods forecast.

    The forecast includes Precipitation, Wind speed, and Temperature which are all affected by the Region, Season, Time of Day and previous forecasts.

    This extension is ruleset agnostic, and should work in all CoreRPG based rulesets. The weather generator can be accessed from the Party Sheet.



    Demo Video
    I have one of these I made in about 1989 somewhere in my old D&D stack of paper....

  8. #8
    I was using Bayne Bag of holding for 5e ext and I found there is a conflict with the weather generator ext. You both add a tab on the party sheet and his looks to overwrite yours? Any chance we could get this resolved? I have posted over there and he said he would try and reach out. I am hoping to have both working together. Thanks!

    https://www.fantasygrounds.com/forum...Holding-for-5E

  9. #9
    Quote Originally Posted by nephranka View Post
    I was using Bayne Bag of holding for 5e ext and I found there is a conflict with the weather generator ext. You both add a tab on the party sheet and his looks to overwrite yours? Any chance we could get this resolved? I have posted over there and he said he would try and reach out. I am hoping to have both working together. Thanks!

    https://www.fantasygrounds.com/forum...Holding-for-5E
    Bayne reached out to me. We have discussed.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #10
    Quote Originally Posted by mattekure View Post
    Bayne reached out to me. We have discussed.
    Thanks for looking into this.

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