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  1. #1

    automating belt of good health

    Hi all

    I'm trying to automate the belt of good health so that it gives +4 hp when worn. I tried [EFFECT equip HP misc +4] as can be seen in the screenshot below and it shows up in de characters effect tab but it does not affect the HP of the character.
    Next I tried [HP misc +4] and this adds hp the first time you add the item to the character but when you cycle through the states of the item (unworn, worn, equiped) it will continually remove 4 hp from the character which is not the goal.
    Can anyone help me point out my mistake and help me come up with the proper syntax?

    hp misc.PNG

  2. #2
    Zacchaeus's Avatar
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    I don't think automation has been fully added to items as yet. And even if it has I don't think there is an effect that adds to hit points only heals and temporary hit points. You'd probably be looking at the EFFECT keyword (if I'm reading the documentation properly) and if would go something like EFFECT: equip {effect to be applied here}. There isn't as I say an effect which could be applied between the curly brackets to apply an effect to give additional hit points.
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  3. #3
    Trenloe's Avatar
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    Quote Originally Posted by Shinrei123 View Post
    Next I tried [HP misc +4] and this adds hp the first time you add the item to the character but when you cycle through the states of the item (unworn, worn, equiped) it will continually remove 4 hp from the character which is not the goal.
    That should work correctly. Thanks for reporting, I'll look into it.
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