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  1. #1

    SWADE Vehicle Guide Font Coding Issues

    Hi, I just picked up the SWADE Vehicle Guide. I noticed some Windows font coding issues, specifically undisplayable ´ characters showing up as empty vertical rectangles.

    SWADE Vehicle Guide Font Coding Error.png

  2. #2

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    I'm seeing that in the guide as well.
    Doswell will get that sorted pretty quickly.

  3. #3
    Valyar's Avatar
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    Ah, encodings - my favourite
    Also the case format can be sorted out - starting with lowercase looks weird.
    The past is a rudder to guide us, not an anchor to hold us back.

  4. #4
    Doswelk's Avatar
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    Top Speed marked asterisk (*) assumes human powered.
    Base speed marked dagger (†) assumes a horse is used as the draft animal—speed varies by animal type (including human).
    Entries marked double dagger (‡) could use either, though human power reduces speed by half or more.
    Entries marked (§) are uncommon in history but possible with fantastic or exotic draft animals, arcane influences, etc.
    These all work wonderfully in FGC but not in FGU (well * does)

    Any suggestions / ideas for what we can use in FGU?
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
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    First GM to post a game for the original FG Con!

  5. #5
    Quote Originally Posted by Doswelk View Post
    These all work wonderfully in FGC but not in FGU (well * does)

    Any suggestions / ideas for what we can use in FGU?
    Isn't this caused by the difference between FGC encoding and FGU encoding?

    Just pasted those into FGU SWADE and they work fine.

    encoding.png

  6. #6
    Valyar's Avatar
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    Maybe numbers or letters as (a), (1) etc
    The past is a rudder to guide us, not an anchor to hold us back.

  7. #7
    Doswelk's Avatar
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    Quote Originally Posted by Jiminimonka View Post
    Isn't this caused by the difference between FGC encoding and FGU encoding?

    Just pasted those into FGU SWADE and they work fine.

    encoding.png
    If they worked fine, they would be showing in the module, but they do not.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  8. #8
    Doswelk's Avatar
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    They render just fine in FGC, so I'll wait until "FGU day" and then release a new version to display the text in UTF-8.

    In the meantime I'll sort out the name case fix.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  9. #9
    Hi, I get the same issue in 'Deadlands Lost Colony: A Billion Miles from Home!'.

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